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Is multi layers animation feature supported? #23
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Hello, |
Than you for relay so quick, I saw the transaction, It's useful for me, but my question is not the transaction. |
Ah, I think I understand. Having certain animations apply to specific skeletons? Currently the animations apply to the entire scene. You could export the two separate meshes with animations from your 3D program of choice and then import separately via ofxFBX to have control over each. This would be a helpful feature! |
" export the two separate meshes with animations from your 3D program and then import them separately", I think there will have problem, because the "mouse" position is moving in the idle animation loaded by ofxFBX instance A, if I play the "mouse open" in another ofxFBX instance B concurrently, I guess the B's "mouse" position is not the same as A's mouse postion ? and will show two mouse on sceen? |
I submit the question in of issues again, I want to know if ofAssimpModelLoader can support this? |
1 similar comment
I submit the question in of issues again, I want to know if ofAssimpModelLoader can support this? |
I think , for fbx file type, ofxfbx is better than osassimpmodleloader on stable. because ofxfbx is based on fbxsdk, I like ofxfbx more, So. I want to request the feature to you, can you add support for this feature? thanks very much
…---- Replied Message ----
| From | Nick ***@***.***> |
| Date | 10/24/2023 23:06 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [NickHardeman/ofxFBX] Is multi layers animation feature supported? (Issue #23) |
Ah, I think I understand. Having certain animations apply to specific skeletons? Currently the animations apply to the entire scene. You could export the two separate meshes with animations from your 3D program of choice and then import separately via ofxFBX to have control over each.
This would be a helpful feature!
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You are receiving this because you authored the thread.Message ID: ***@***.***>
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Hello, currently ofxAssimpModelLoader does not support this feature. I added the feature request to a discussion about ofxAssimpModelLoader openframeworks/openFrameworks#7722 |
I have been putting my free time towards improving ofxAssimp and can add this feature in the future, but I don't have a timeline of when this might happen. Each node has an update function that can take an animation index. ofxFBX could be modified to store an animation per skeleton and then passed to each node. Lines 321 to 332 in f032fd4
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ok, I will waiting for the feature, thank you.
…---- Replied Message ----
| From | Nick ***@***.***> |
| Date | 10/24/2023 23:44 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [NickHardeman/ofxFBX] Is multi layers animation feature supported? (Issue #23) |
I have been putting my free time towards improving ofxAssimp and can add this feature in the future, but I don't have a timeline of when this might happen. Each node has an update function that can take an animation index. ofxFBX could be modified to store an animation per skeleton and then passed to each node.
https://github.com/NickHardeman/ofxFBX/blob/f032fd43a78a740e7ab4b4f497a61a1654ef9a59/src/ofxFBX.cpp#L321-L332
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Hi, In my scene, I have a human fbx model, which have multi animations: "idle" and "mouse open", and "idle" run looped, "mouse open" duration controlled by my program logic, so , I want run animations concurrently, is this multi layers animation feature supported? please give me some advises, thank you!
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