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Board.java
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199 lines (185 loc) · 4.81 KB
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public class Board{
//minefield: true if mine, false if not
private boolean[][] minefield;
//what the player sees ; revealed tiles
private String[][] radar;
//number of blocks revealed
private int revealed;
//initialize board
public Board(int width, int length, int nMines){
//initalizes boards
minefield = new boolean[width][length];
radar = new String[width][length];
revealed = 0;
int mineCount = 0;
//plant mines
while (mineCount < nMines){
int randomRow = (int)(Math.random() * width);
int randomColumn = (int)(Math.random() * length);
if (!minefield[randomRow][randomColumn]){
minefield[randomRow][randomColumn] = true;
mineCount++;
}
}
//empties radar
for (int r = 0; r < width; r++){
for (int c= 0; c < length; c++){
radar[r][c] = "-1";
}
}
}
//updates state of tile, adjacent tiles if 0
public boolean updateState(int row, int column){
int danger = dangerCount(row, column);
//updates radar
radar[row][column] = "" + danger;
if (danger == 9){
//hit a bomb
return true;
} else if (danger != 0){
//did not hit a bomb
revealed++;
return false;
} else {
//if 0 bombs nearby, reveal adjacent blocks
//sets up boundaries of area to update
int startingRow = row - 1;
int startingColumn = column - 1;
int endingRow = row + 1;
int endingColumn = column + 1;
if (startingRow < 0){
startingRow = row;
}
if (endingRow >= minefield.length){
endingRow = row;
}
if (startingColumn < 0){
startingColumn = column;
}
if (endingColumn >= minefield[0].length){
endingColumn = column;
}
//update adjacent blocks
for (int r = startingRow; r <= endingRow; r++){
for (int c = startingColumn; c <= endingColumn; c++){
if (radar[r][c].equals("-1")){
updateState(r, c);
}
}
}
//did not hit a bomb
revealed++;
return false;
}
}
//counts danger level of tile
public int dangerCount(int row, int column){
//set up boundaries for checking
int startingRow = row - 1;
int startingColumn = column - 1;
int endingRow = row + 1;
int endingColumn = column + 1;
if (startingRow < 0){
startingRow = row;
}
if (endingRow >= minefield.length){
endingRow = row;
}
if (startingColumn < 0){
startingColumn = column;
}
if (endingColumn >= minefield[0].length){
endingColumn = column;
}
int danger = 0;
if (minefield[row][column]){
return 9;
} else {
for (int r = startingRow; r <= endingRow; r++){
for (int c = startingColumn; c <= endingColumn; c++){
if (minefield[r][c]){
danger++;
}
}
}
}
return danger;
}
//Returns player's radar in format of a string
public String vRadar(){
String returned = "";
for (int r = 1; r < minefield.length+1; r++){
returned += r + " ";
}
returned += "\n";
for (int r = 0; r < minefield.length; r++){
returned += r + 1 + "";
for (int c = 0; c < minefield[0].length; c++){
returned += "[";
if (radar[r][c].equals("-1")){
returned += " ";
} else if (radar[r][c].equals("0")){
returned += "·";
} else {
returned += "" + radar[r][c];
}
returned += "]";
}
returned += "\n";
}
return returned;
}
//Returns omni-radar in format of a string
public String aRadar(){
String returned = "";
for (int r = 0; r < minefield.length; r++){
for (int c = 0; c < minefield[0].length; c++){
returned += " " + dangerCount(r, c) + " ";
}
returned += "\n";
}
return returned;
}
//Returns the actual minefield in true/false states
public String vMinefield(){
String returned = "";
for (boolean row[] : minefield){
for (boolean state : row){
returned += state + " ";
}
returned += "\n";
}
return returned;
}
//Returns the actual minefield in o/x states
public String mField(){
String returned = "";
for (boolean row[] : minefield){
for (boolean mine : row){
if (mine){
returned += "[x]";
} else {
returned += "[ ]";
}
}
returned += "\n";
}
return returned;
}
//Flags and unflags tile on player's radar
public void flagRadar(int r, int c){
if (radar[r][c].equals("x")){
radar[r][c] = "-1";
} else {
radar[r][c] = "x";
}
}
//Gets danger level of tile
public String getRadar(int r, int c){
return radar[r][c];
}
//Returns number of tiles revealed
public int getRevealed(){
return revealed;
}
}