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Reactor.Example/ExampleInnerNetObject.cs

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@@ -14,6 +14,7 @@ public class ExampleInnerNetObject : InnerNetObject
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// The `InnerNetObjectPrefab` attribute is used to define how the prefab for this
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// custom InnerNetObject is retrieved. The prefab is a template object that is used
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// when spawning instances of this object in the game.
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// The return type can either be a InnerNetObject, or GameObject but must have a InnerNetObject component attached.
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// There are three examples provided for retrieving the prefab:
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// Example 1: Directly assign a prefab

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