diff --git a/Fallen Ash/mwse/mods/Fallen Ash/main.lua b/Fallen Ash/mwse/mods/Fallen Ash/main.lua index e7ecc39..472fd5f 100644 --- a/Fallen Ash/mwse/mods/Fallen Ash/main.lua +++ b/Fallen Ash/mwse/mods/Fallen Ash/main.lua @@ -212,7 +212,7 @@ local function setAshLevelForActiveCells(level) local playerPos = tes3.player.position for _, cell in ipairs(tes3.getActiveCells()) do for ref in cell:iterateReferences() do - if (ref.sceneNode ~= nil and ref.disabled == false and getAshLevelForReference(ref) ~= level and playerPos:distance(ref.position) < 2048) then + if (ref.sceneNode ~= nil and ref.disabled == false and getAshLevelForReference(ref) ~= level and playerPos:distance(ref.position) < 6144) then setAshLevelForReference(ref, level) end end