You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: x/ocap2/addons/recorder/XEH_preInit.sqf
+14-14
Original file line number
Diff line number
Diff line change
@@ -115,20 +115,6 @@ GVAR(allSettings) = [
115
115
false// requires restart to apply
116
116
],
117
117
118
-
[
119
-
QEGVAR(settings,pauseOnEmpty),
120
-
"CHECKBOX", // setting type
121
-
[
122
-
"Auto-Save When No Players", // Pretty name shown inside the ingame settings menu. Can be stringtable entry.
123
-
"Will automatically save recording when there are 0 players on the server and existing data accounts for more time than the minumum save duration setting. Default: true"
124
-
],
125
-
[COMPONENT_NAME, "Recording Settings"], // Pretty name of the category where the setting can be found. Can be stringtable entry.
126
-
true, // default enabled
127
-
true, // "_isGlobal" flag. Set this to true to always have this setting synchronized between all clients in multiplayer
128
-
{}, // function that will be executed once on mission start and every time the setting is changed.
129
-
false// requires restart to apply
130
-
],
131
-
132
118
[
133
119
QEGVAR(settings,trackTimes),
134
120
"CHECKBOX", // setting type
@@ -194,6 +180,20 @@ GVAR(allSettings) = [
194
180
false// requires restart to apply
195
181
],
196
182
183
+
[
184
+
QEGVAR(settings,saveOnEmpty),
185
+
"CHECKBOX", // setting type
186
+
[
187
+
"Auto-Save When No Players", // Pretty name shown inside the ingame settings menu. Can be stringtable entry.
188
+
"Will automatically save recording when there are 0 players on the server and existing data accounts for more time than the minimum save duration setting. Default: true"
189
+
],
190
+
[COMPONENT_NAME, "Recording Settings"], // Pretty name of the category where the setting can be found. Can be stringtable entry.
191
+
true, // default enabled
192
+
true, // "_isGlobal" flag. Set this to true to always have this setting synchronized between all clients in multiplayer
193
+
{}, // function that will be executed once on mission start and every time the setting is changed.
// here, monitor fast moving missiles/rockets/shells every 0.3 seconds. monitor smokes, grenades, flares, mines in line with the configured frame capture delay
0 commit comments