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Description
[TL;DR] : what about GPU computation for effects ?
The end of Hardware Acceleration mentions future improvements based on Vulkan Compute Shaders.
With my (limited) knowledge of OpenGL, I think that it would already be possible to do some GPU computations with framebuffers and fragment shaders, and thus improve performance a bit.
If I have the time, I may propose implementation for this in a not-so-far future, but first I would like to know what are the thought of developers about all this. It may require to rewrite big part of the code, and it would probably need to manage frames duplicates.
Actually, I have tons of thing to ask and say on the subject.
What are your (main developers, contributors, users) opinions? Would it be useful? How do you (fore)see this? I haven't seen much about it in the issues, neither in the forums (though there are lots of questions about encoding/decoding).