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SchreinerKarljdsika
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Documentation images (solves #308) (#335)
* fix incorrect and incomplete coordinate systems (resolves #308) * add readme to documentation the readme contains a description of creating and editing vector images
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doc/README.md

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Documentation
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============
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The vector images for the open-simulation-interface documentation are provided in the .svg-format.
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## Creating vector images
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Objects such as roads, vehicles, signs, etc. that are embedded in the graphics are based on realistic high detailed 3D models.
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The overall scene and 3D objects are modelled using the 3D modelling software [Blender](https://www.blender.org/).
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The Freestyle SVG Exporter from Blender is used to convert the modelled 3D scene into vector graphics.
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The Freestyle SVG Exporter add-on from Blender can be activated via the Render user settings.
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The GUI for the Exporter is located in the Render tab of the Properties Editor. After rendering, the exported .svg file is written to the output path.
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For more information about Blender's Freestyle SVG Exporter add-on see:
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[docs.blender.org](https://docs.blender.org/manual/en/latest/render/freestyle/export_svg.html)
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Following settings are used for exporting:
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Freestyle SVG Export:
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Frame, Round;
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LineThickness = Absolute, 1.000px;
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Freestyle Line Set:
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Visibility = Visible,
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Edgetype = Inclusive,
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Silhouette = true,
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Border = true;
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## Editing vector images
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The exported 3D vector graphics can be opened and edited with any image editing program. (e.g. [Inkscape](https://inkscape.org/de/))
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The vectors and labels are placed accordingly.
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The graphics should generally be kept in a grayscale style.
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RGBA code for grey: b3b3b3ff

doc/images/OSI_BaseMoving.svg

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doc/images/OSI_BaseStationary.svg

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doc/images/OSI_DetectedLaneBoundary.svg

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doc/images/OSI_DetectedMainSign.svg

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