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Previously, static lighting renderer (R1) was used to make level map screenshot, but we cut it.
Currently available functionality looks worse than R1.
Find best graphical settings suitable for the level map screenshot mode
It seems that occlusion culling, LODs are more aggressive on dynamic lighting and objects that should be displayed on the level map screenshot are culled or have worse quality.
"It looks foggy" – as reported by a modmaker
Any more graphical issues?
Implement level map screenshots on OpenGL (the renderer just doesn't make the screenshot. Should be fairly simple)
The text was updated successfully, but these errors were encountered:
Previously, static lighting renderer (R1) was used to make level map screenshot, but we cut it.
Currently available functionality looks worse than R1.
The text was updated successfully, but these errors were encountered: