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Improve level map screenshot #1847

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Open
3 tasks
Xottab-DUTY opened this issue Apr 12, 2025 · 0 comments
Open
3 tasks

Improve level map screenshot #1847

Xottab-DUTY opened this issue Apr 12, 2025 · 0 comments
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Enhancement Modmaker Experience Modmaker experience with OpenXRay Renderer

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@Xottab-DUTY
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Previously, static lighting renderer (R1) was used to make level map screenshot, but we cut it.
Currently available functionality looks worse than R1.

  • Find best graphical settings suitable for the level map screenshot mode
  • It seems that occlusion culling, LODs are more aggressive on dynamic lighting and objects that should be displayed on the level map screenshot are culled or have worse quality.
    • "It looks foggy" – as reported by a modmaker
    • Any more graphical issues?
  • Implement level map screenshots on OpenGL (the renderer just doesn't make the screenshot. Should be fairly simple)
@Xottab-DUTY Xottab-DUTY moved this to To do in Roadmap Apr 12, 2025
@Xottab-DUTY Xottab-DUTY added Enhancement Modmaker Experience Modmaker experience with OpenXRay labels Apr 12, 2025
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Labels
Enhancement Modmaker Experience Modmaker experience with OpenXRay Renderer
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