At present, there is no way to get the "operating resolution" for a loaded model. That is, if I pass in Overworld/Waypoint-1.5-1B, there is no reliable way to get width=1280, height=720. These values can be inferred from the AE blocks in the config, but this requires knowing implementation details that could change for future models.
To alleviate this, I'd appreciate width and height properties somewhere on the engine that can get these values. In the event that we support variable resolution in future, they should reflect the current resolution in use.
For today, I think this would involve moving the AE-block-to-resolution remapping out of the AE and into the primary WorldEngine code.
At present, there is no way to get the "operating resolution" for a loaded model. That is, if I pass in
Overworld/Waypoint-1.5-1B, there is no reliable way to getwidth=1280, height=720. These values can be inferred from the AE blocks in the config, but this requires knowing implementation details that could change for future models.To alleviate this, I'd appreciate
widthandheightproperties somewhere on the engine that can get these values. In the event that we support variable resolution in future, they should reflect the current resolution in use.For today, I think this would involve moving the AE-block-to-resolution remapping out of the AE and into the primary WorldEngine code.