diff --git a/lua/weapons/arc9_bo1_asp.lua b/lua/weapons/arc9_bo1_asp.lua index d2b42bc2..5d4cb7c3 100644 --- a/lua/weapons/arc9_bo1_asp.lua +++ b/lua/weapons/arc9_bo1_asp.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_aug.lua b/lua/weapons/arc9_bo1_aug.lua index 56759f5e..dad91790 100644 --- a/lua/weapons/arc9_bo1_aug.lua +++ b/lua/weapons/arc9_bo1_aug.lua @@ -133,11 +133,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_chinalake.lua b/lua/weapons/arc9_bo1_chinalake.lua index 6ac13392..beaec165 100644 --- a/lua/weapons/arc9_bo1_chinalake.lua +++ b/lua/weapons/arc9_bo1_chinalake.lua @@ -130,11 +130,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "SMG1_Grenade" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_crossbow.lua b/lua/weapons/arc9_bo1_crossbow.lua index 9bfc0379..c85a2397 100644 --- a/lua/weapons/arc9_bo1_crossbow.lua +++ b/lua/weapons/arc9_bo1_crossbow.lua @@ -130,11 +130,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_crossbow"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "SMG1_Grenade" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_cz75.lua b/lua/weapons/arc9_bo1_cz75.lua index d3dd66cf..1d3fa1f6 100644 --- a/lua/weapons/arc9_bo1_cz75.lua +++ b/lua/weapons/arc9_bo1_cz75.lua @@ -125,11 +125,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_dragunov.lua b/lua/weapons/arc9_bo1_dragunov.lua index 85211876..50543f06 100644 --- a/lua/weapons/arc9_bo1_dragunov.lua +++ b/lua/weapons/arc9_bo1_dragunov.lua @@ -123,11 +123,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_crossbow"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_fal.lua b/lua/weapons/arc9_bo1_fal.lua index 933ec3fc..172ce931 100644 --- a/lua/weapons/arc9_bo1_fal.lua +++ b/lua/weapons/arc9_bo1_fal.lua @@ -133,11 +133,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_famas.lua b/lua/weapons/arc9_bo1_famas.lua index 2bc7e264..9ce84d39 100644 --- a/lua/weapons/arc9_bo1_famas.lua +++ b/lua/weapons/arc9_bo1_famas.lua @@ -127,11 +127,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_g11.lua b/lua/weapons/arc9_bo1_g11.lua index 34ce291d..457f8284 100644 --- a/lua/weapons/arc9_bo1_g11.lua +++ b/lua/weapons/arc9_bo1_g11.lua @@ -137,11 +137,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_g3.lua b/lua/weapons/arc9_bo1_g3.lua index 05f8e1f5..05979a6e 100644 --- a/lua/weapons/arc9_bo1_g3.lua +++ b/lua/weapons/arc9_bo1_g3.lua @@ -125,11 +125,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_galil.lua b/lua/weapons/arc9_bo1_galil.lua index 77e0b97a..7b101931 100644 --- a/lua/weapons/arc9_bo1_galil.lua +++ b/lua/weapons/arc9_bo1_galil.lua @@ -131,11 +131,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_hk21.lua b/lua/weapons/arc9_bo1_hk21.lua index e8a42c55..49c26391 100644 --- a/lua/weapons/arc9_bo1_hk21.lua +++ b/lua/weapons/arc9_bo1_hk21.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_hs10.lua b/lua/weapons/arc9_bo1_hs10.lua index 3d092529..9625a44e 100644 --- a/lua/weapons/arc9_bo1_hs10.lua +++ b/lua/weapons/arc9_bo1_hs10.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_ithaca.lua b/lua/weapons/arc9_bo1_ithaca.lua index a6a8eefd..92092b41 100644 --- a/lua/weapons/arc9_bo1_ithaca.lua +++ b/lua/weapons/arc9_bo1_ithaca.lua @@ -138,11 +138,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_kiparis.lua b/lua/weapons/arc9_bo1_kiparis.lua index 20aaae1b..d34da17f 100644 --- a/lua/weapons/arc9_bo1_kiparis.lua +++ b/lua/weapons/arc9_bo1_kiparis.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_ks23.lua b/lua/weapons/arc9_bo1_ks23.lua index 1ac725d0..d5f277f3 100644 --- a/lua/weapons/arc9_bo1_ks23.lua +++ b/lua/weapons/arc9_bo1_ks23.lua @@ -139,11 +139,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_l96.lua b/lua/weapons/arc9_bo1_l96.lua index 9c4a9e22..073aa274 100644 --- a/lua/weapons/arc9_bo1_l96.lua +++ b/lua/weapons/arc9_bo1_l96.lua @@ -129,11 +129,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_law.lua b/lua/weapons/arc9_bo1_law.lua index fabc10a2..15a263d5 100644 --- a/lua/weapons/arc9_bo1_law.lua +++ b/lua/weapons/arc9_bo1_law.lua @@ -141,11 +141,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "RPG_Round" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_m14.lua b/lua/weapons/arc9_bo1_m14.lua index db4387e0..eb855c45 100644 --- a/lua/weapons/arc9_bo1_m14.lua +++ b/lua/weapons/arc9_bo1_m14.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_m1911.lua b/lua/weapons/arc9_bo1_m1911.lua index c91dae9e..64cc6506 100644 --- a/lua/weapons/arc9_bo1_m1911.lua +++ b/lua/weapons/arc9_bo1_m1911.lua @@ -125,11 +125,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_m202.lua b/lua/weapons/arc9_bo1_m202.lua index 63225881..7fee01bb 100644 --- a/lua/weapons/arc9_bo1_m202.lua +++ b/lua/weapons/arc9_bo1_m202.lua @@ -142,11 +142,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "RPG_Round" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_m60.lua b/lua/weapons/arc9_bo1_m60.lua index f23044cf..ee833dd7 100644 --- a/lua/weapons/arc9_bo1_m60.lua +++ b/lua/weapons/arc9_bo1_m60.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_mac11.lua b/lua/weapons/arc9_bo1_mac11.lua index 8b867f4d..0a21f40b 100644 --- a/lua/weapons/arc9_bo1_mac11.lua +++ b/lua/weapons/arc9_bo1_mac11.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_makarov.lua b/lua/weapons/arc9_bo1_makarov.lua index 71df6db7..92488401 100644 --- a/lua/weapons/arc9_bo1_makarov.lua +++ b/lua/weapons/arc9_bo1_makarov.lua @@ -125,11 +125,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_minigun.lua b/lua/weapons/arc9_bo1_minigun.lua index 2e1d02ec..80caa30a 100644 --- a/lua/weapons/arc9_bo1_minigun.lua +++ b/lua/weapons/arc9_bo1_minigun.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2"} SWEP.NPCWeight = 1 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_mpl.lua b/lua/weapons/arc9_bo1_mpl.lua index 54cffb37..5b92798e 100644 --- a/lua/weapons/arc9_bo1_mpl.lua +++ b/lua/weapons/arc9_bo1_mpl.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_olympia.lua b/lua/weapons/arc9_bo1_olympia.lua index a600a898..e87725bc 100644 --- a/lua/weapons/arc9_bo1_olympia.lua +++ b/lua/weapons/arc9_bo1_olympia.lua @@ -131,11 +131,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_pm63.lua b/lua/weapons/arc9_bo1_pm63.lua index 83d3d032..ef77ab71 100644 --- a/lua/weapons/arc9_bo1_pm63.lua +++ b/lua/weapons/arc9_bo1_pm63.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_python.lua b/lua/weapons/arc9_bo1_python.lua index 914417e4..8c75801a 100644 --- a/lua/weapons/arc9_bo1_python.lua +++ b/lua/weapons/arc9_bo1_python.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "357" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_rpg7.lua b/lua/weapons/arc9_bo1_rpg7.lua index 2069ced2..6fdd1d55 100644 --- a/lua/weapons/arc9_bo1_rpg7.lua +++ b/lua/weapons/arc9_bo1_rpg7.lua @@ -139,11 +139,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "RPG_Round" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_spas12.lua b/lua/weapons/arc9_bo1_spas12.lua index 3e51c5b7..423fe2e8 100644 --- a/lua/weapons/arc9_bo1_spas12.lua +++ b/lua/weapons/arc9_bo1_spas12.lua @@ -140,11 +140,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_spectre.lua b/lua/weapons/arc9_bo1_spectre.lua index 32120910..ac03a234 100644 --- a/lua/weapons/arc9_bo1_spectre.lua +++ b/lua/weapons/arc9_bo1_spectre.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_stoner.lua b/lua/weapons/arc9_bo1_stoner.lua index b1fc16f0..475aa0f1 100644 --- a/lua/weapons/arc9_bo1_stoner.lua +++ b/lua/weapons/arc9_bo1_stoner.lua @@ -133,11 +133,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_strela.lua b/lua/weapons/arc9_bo1_strela.lua index 8dae1774..ea28b635 100644 --- a/lua/weapons/arc9_bo1_strela.lua +++ b/lua/weapons/arc9_bo1_strela.lua @@ -266,11 +266,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "RPG_Round" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_ultimate_ak.lua b/lua/weapons/arc9_bo1_ultimate_ak.lua index fd72b7fc..6e5b1041 100644 --- a/lua/weapons/arc9_bo1_ultimate_ak.lua +++ b/lua/weapons/arc9_bo1_ultimate_ak.lua @@ -124,11 +124,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_uzi.lua b/lua/weapons/arc9_bo1_uzi.lua index 1a800384..cf4db85c 100644 --- a/lua/weapons/arc9_bo1_uzi.lua +++ b/lua/weapons/arc9_bo1_uzi.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_wa2000.lua b/lua/weapons/arc9_bo1_wa2000.lua index 970f50ec..9bbfedd6 100644 --- a/lua/weapons/arc9_bo1_wa2000.lua +++ b/lua/weapons/arc9_bo1_wa2000.lua @@ -123,11 +123,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_crossbow"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo1_xl60.lua b/lua/weapons/arc9_bo1_xl60.lua index daf0cf31..61a63243 100644 --- a/lua/weapons/arc9_bo1_xl60.lua +++ b/lua/weapons/arc9_bo1_xl60.lua @@ -132,11 +132,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_an94.lua b/lua/weapons/arc9_bo2_an94.lua index 5e705367..b01dcd9d 100644 --- a/lua/weapons/arc9_bo2_an94.lua +++ b/lua/weapons/arc9_bo2_an94.lua @@ -136,11 +136,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_b23r.lua b/lua/weapons/arc9_bo2_b23r.lua index 70bb5b12..79a2b094 100644 --- a/lua/weapons/arc9_bo2_b23r.lua +++ b/lua/weapons/arc9_bo2_b23r.lua @@ -130,11 +130,13 @@ SWEP.PostBurstDelay = 0.1 SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_ballista.lua b/lua/weapons/arc9_bo2_ballista.lua index bb42635c..d9322b92 100644 --- a/lua/weapons/arc9_bo2_ballista.lua +++ b/lua/weapons/arc9_bo2_ballista.lua @@ -129,11 +129,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_browninghp.lua b/lua/weapons/arc9_bo2_browninghp.lua index 20bd0005..a6224692 100644 --- a/lua/weapons/arc9_bo2_browninghp.lua +++ b/lua/weapons/arc9_bo2_browninghp.lua @@ -125,11 +125,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_fiveseven.lua b/lua/weapons/arc9_bo2_fiveseven.lua index e1ca68e2..a37edb16 100644 --- a/lua/weapons/arc9_bo2_fiveseven.lua +++ b/lua/weapons/arc9_bo2_fiveseven.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_fnp45.lua b/lua/weapons/arc9_bo2_fnp45.lua index 13a9ab38..e52ee9b9 100644 --- a/lua/weapons/arc9_bo2_fnp45.lua +++ b/lua/weapons/arc9_bo2_fnp45.lua @@ -123,11 +123,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_pistol"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_hamr.lua b/lua/weapons/arc9_bo2_hamr.lua index 300a031c..19244470 100644 --- a/lua/weapons/arc9_bo2_hamr.lua +++ b/lua/weapons/arc9_bo2_hamr.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_ksg.lua b/lua/weapons/arc9_bo2_ksg.lua index 7d6f7ff3..15182074 100644 --- a/lua/weapons/arc9_bo2_ksg.lua +++ b/lua/weapons/arc9_bo2_ksg.lua @@ -139,11 +139,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_m1216.lua b/lua/weapons/arc9_bo2_m1216.lua index 18140358..3ca89dc3 100644 --- a/lua/weapons/arc9_bo2_m1216.lua +++ b/lua/weapons/arc9_bo2_m1216.lua @@ -137,11 +137,13 @@ SWEP.CycleTime = 0.75 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_m27.lua b/lua/weapons/arc9_bo2_m27.lua index 2c6221a4..0b4557d1 100644 --- a/lua/weapons/arc9_bo2_m27.lua +++ b/lua/weapons/arc9_bo2_m27.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_m32.lua b/lua/weapons/arc9_bo2_m32.lua index 32747639..c075f868 100644 --- a/lua/weapons/arc9_bo2_m32.lua +++ b/lua/weapons/arc9_bo2_m32.lua @@ -123,11 +123,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "SMG1_Grenade" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_m82.lua b/lua/weapons/arc9_bo2_m82.lua index 6c1062b8..9148cc82 100644 --- a/lua/weapons/arc9_bo2_m82.lua +++ b/lua/weapons/arc9_bo2_m82.lua @@ -122,11 +122,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_crossbow"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_mm1.lua b/lua/weapons/arc9_bo2_mm1.lua index 332bd2a7..dfaed493 100644 --- a/lua/weapons/arc9_bo2_mm1.lua +++ b/lua/weapons/arc9_bo2_mm1.lua @@ -123,11 +123,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "SMG1_Grenade" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_mp5.lua b/lua/weapons/arc9_bo2_mp5.lua index b6bdada3..2e1f91f1 100644 --- a/lua/weapons/arc9_bo2_mp5.lua +++ b/lua/weapons/arc9_bo2_mp5.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_mp7.lua b/lua/weapons/arc9_bo2_mp7.lua index 190990f7..2aeddf95 100644 --- a/lua/weapons/arc9_bo2_mp7.lua +++ b/lua/weapons/arc9_bo2_mp7.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_pdw57.lua b/lua/weapons/arc9_bo2_pdw57.lua index 314d623e..4038c09b 100644 --- a/lua/weapons/arc9_bo2_pdw57.lua +++ b/lua/weapons/arc9_bo2_pdw57.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_peacekeeper.lua b/lua/weapons/arc9_bo2_peacekeeper.lua index 07ef89ad..0237f739 100644 --- a/lua/weapons/arc9_bo2_peacekeeper.lua +++ b/lua/weapons/arc9_bo2_peacekeeper.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_r870.lua b/lua/weapons/arc9_bo2_r870.lua index fea85b30..fd080110 100644 --- a/lua/weapons/arc9_bo2_r870.lua +++ b/lua/weapons/arc9_bo2_r870.lua @@ -136,11 +136,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_s12.lua b/lua/weapons/arc9_bo2_s12.lua index b145a447..7010d01b 100644 --- a/lua/weapons/arc9_bo2_s12.lua +++ b/lua/weapons/arc9_bo2_s12.lua @@ -138,11 +138,13 @@ SWEP.CycleTime = 0.75 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_scarh.lua b/lua/weapons/arc9_bo2_scarh.lua index 0bb91255..9256014b 100644 --- a/lua/weapons/arc9_bo2_scarh.lua +++ b/lua/weapons/arc9_bo2_scarh.lua @@ -128,11 +128,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_sig556.lua b/lua/weapons/arc9_bo2_sig556.lua index a1bb3fae..6d325445 100644 --- a/lua/weapons/arc9_bo2_sig556.lua +++ b/lua/weapons/arc9_bo2_sig556.lua @@ -129,11 +129,13 @@ SWEP.RunawayBurst = true SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_stinger.lua b/lua/weapons/arc9_bo2_stinger.lua index 63bafc44..aa3b804a 100644 --- a/lua/weapons/arc9_bo2_stinger.lua +++ b/lua/weapons/arc9_bo2_stinger.lua @@ -266,11 +266,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 10 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "RPG_Round" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo2_thompson.lua b/lua/weapons/arc9_bo2_thompson.lua index c833ae3c..30799be2 100644 --- a/lua/weapons/arc9_bo2_thompson.lua +++ b/lua/weapons/arc9_bo2_thompson.lua @@ -131,11 +131,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bo3_mp40.lua b/lua/weapons/arc9_bo3_mp40.lua index 0a1af0e5..e86d818a 100644 --- a/lua/weapons/arc9_bo3_mp40.lua +++ b/lua/weapons/arc9_bo3_mp40.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_bocw_ak5.lua b/lua/weapons/arc9_bocw_ak5.lua index 9b4001ac..7207525a 100644 --- a/lua/weapons/arc9_bocw_ak5.lua +++ b/lua/weapons/arc9_bocw_ak5.lua @@ -126,11 +126,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_retro_ar15.lua b/lua/weapons/arc9_retro_ar15.lua index d9c1dbeb..421a8f89 100644 --- a/lua/weapons/arc9_retro_ar15.lua +++ b/lua/weapons/arc9_retro_ar15.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "smg1" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_arisaka.lua b/lua/weapons/arc9_waw_arisaka.lua index 6ca40d9f..84222715 100644 --- a/lua/weapons/arc9_waw_arisaka.lua +++ b/lua/weapons/arc9_waw_arisaka.lua @@ -130,11 +130,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_bar.lua b/lua/weapons/arc9_waw_bar.lua index 398bbfd3..059fcf23 100644 --- a/lua/weapons/arc9_waw_bar.lua +++ b/lua/weapons/arc9_waw_bar.lua @@ -136,11 +136,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_doublebarrel.lua b/lua/weapons/arc9_waw_doublebarrel.lua index bcbbba54..5ab9de88 100644 --- a/lua/weapons/arc9_waw_doublebarrel.lua +++ b/lua/weapons/arc9_waw_doublebarrel.lua @@ -148,11 +148,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_flamethrower.lua b/lua/weapons/arc9_waw_flamethrower.lua index 2bfd2444..4c943f0b 100644 --- a/lua/weapons/arc9_waw_flamethrower.lua +++ b/lua/weapons/arc9_waw_flamethrower.lua @@ -136,11 +136,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "Uranium" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_garand.lua b/lua/weapons/arc9_waw_garand.lua index 97812d38..4f32e271 100644 --- a/lua/weapons/arc9_waw_garand.lua +++ b/lua/weapons/arc9_waw_garand.lua @@ -128,11 +128,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_k98k.lua b/lua/weapons/arc9_waw_k98k.lua index e2c8bdfc..a9893bad 100644 --- a/lua/weapons/arc9_waw_k98k.lua +++ b/lua/weapons/arc9_waw_k98k.lua @@ -130,11 +130,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_m1919.lua b/lua/weapons/arc9_waw_m1919.lua index 16ce9412..f729b874 100644 --- a/lua/weapons/arc9_waw_m1919.lua +++ b/lua/weapons/arc9_waw_m1919.lua @@ -129,11 +129,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_mg42.lua b/lua/weapons/arc9_waw_mg42.lua index c5708986..f85c89da 100644 --- a/lua/weapons/arc9_waw_mg42.lua +++ b/lua/weapons/arc9_waw_mg42.lua @@ -133,11 +133,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_mosin.lua b/lua/weapons/arc9_waw_mosin.lua index 5df9c1db..5b66ec29 100644 --- a/lua/weapons/arc9_waw_mosin.lua +++ b/lua/weapons/arc9_waw_mosin.lua @@ -130,11 +130,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_mp40.lua b/lua/weapons/arc9_waw_mp40.lua index 4317aaef..746aa601 100644 --- a/lua/weapons/arc9_waw_mp40.lua +++ b/lua/weapons/arc9_waw_mp40.lua @@ -132,11 +132,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_ppsh41.lua b/lua/weapons/arc9_waw_ppsh41.lua index 2ef7d5ea..c8b18190 100644 --- a/lua/weapons/arc9_waw_ppsh41.lua +++ b/lua/weapons/arc9_waw_ppsh41.lua @@ -130,11 +130,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_springfield.lua b/lua/weapons/arc9_waw_springfield.lua index cb95e3ac..18575f00 100644 --- a/lua/weapons/arc9_waw_springfield.lua +++ b/lua/weapons/arc9_waw_springfield.lua @@ -131,11 +131,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_stg44.lua b/lua/weapons/arc9_waw_stg44.lua index eca7b46d..3b0a7178 100644 --- a/lua/weapons/arc9_waw_stg44.lua +++ b/lua/weapons/arc9_waw_stg44.lua @@ -128,11 +128,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_ar2", "weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "ar2" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_thompson.lua b/lua/weapons/arc9_waw_thompson.lua index 9af2384a..445540a1 100644 --- a/lua/weapons/arc9_waw_thompson.lua +++ b/lua/weapons/arc9_waw_thompson.lua @@ -131,11 +131,13 @@ SWEP.Firemodes = { SWEP.NPCWeaponType = {"weapon_smg1"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "pistol" -- what ammo type the gun uses diff --git a/lua/weapons/arc9_waw_trenchgun.lua b/lua/weapons/arc9_waw_trenchgun.lua index 837fbf85..ce4a02fc 100644 --- a/lua/weapons/arc9_waw_trenchgun.lua +++ b/lua/weapons/arc9_waw_trenchgun.lua @@ -137,11 +137,13 @@ SWEP.CycleTime = 1 SWEP.NPCWeaponType = {"weapon_shotgun"} SWEP.NPCWeight = 100 -SWEP.FreeAimRadius = 0 -- In degrees, how much this gun can free aim in hip fire. +SWEP.FreeAimRadius = 12 / 1.25 -- In degrees, how much this gun can free aim in hip fire. SWEP.Sway = 0 -- How much the gun sways. SWEP.FreeAimRadiusMultSights = 0 +SWEP.FreeAimRadiusSights = 1 + SWEP.SwayMultSights = 0 SWEP.Ammo = "buckshot" -- what ammo type the gun uses