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BugSomething isn't workingSomething isn't workingTo Be ReproducedHas not been reproducedHas not been reproduced
Description
Currently, I'm building my project that is made with SaveExtension.
I'm using Unreal Engine 5.1.1 and packing my project for Windows.
In the editor, I'm able to save my level and load it again after stopping and restarting my game. However, I'm now building the project and I'm getting a fatal error when I want to load my game.
I have changed the settings on the serialization but without success, I keep getting the same error.
Here is the error it gives me after packing my game and playing it:
[2023.08.08-13.43.23:251][937]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.08.08-13.43.23:251][937]LogMemory: Platform Memory Stats for Windows
[2023.08.08-13.43.23:251][937]LogMemory: Process Physical Memory: 999.84 MB used, 1004.17 MB peak
[2023.08.08-13.43.23:251][937]LogMemory: Process Virtual Memory: 3951.20 MB used, 4060.54 MB peak
[2023.08.08-13.43.23:251][937]LogMemory: Physical Memory: 15781.36 MB used, 16902.16 MB free, 32683.52 MB total
[2023.08.08-13.43.23:251][937]LogMemory: Virtual Memory: 30241.74 MB used, 12681.78 MB free, 42923.52 MB total
[2023.08.08-13.43.23:251][937]Message dialog closed, result: Ok, title: The UE-StudioS Game has crashed and will close, text: Fatal error!
[2023.08.08-13.43.23:251][937]LogWindows: Error: === Critical error: ===
[2023.08.08-13.43.23:251][937]LogWindows: Error:
[2023.08.08-13.43.23:251][937]LogWindows: Error: Fatal error!
[2023.08.08-13.43.23:251][937]LogWindows: Error:
[2023.08.08-13.43.23:251][937]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
[2023.08.08-13.43.23:251][937]LogWindows: Error:
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff72261beaa StudioS.exe!StaticFindObjectFastInternalThreadSafe() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff72261be24 StudioS.exe!StaticFindObjectFastInternal() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7225f605f StudioS.exe!StaticAllocateObject() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7225f815a StudioS.exe!StaticConstructObject_Internal() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ab1f7f StudioS.exe!NewObject<UInputComponent>() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727acba98 StudioS.exe!AGameplayDebuggerPlayerManager::PostInitProperties() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7225e581a StudioS.exe!FObjectInitializer::PostConstructInit() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7225bbec8 StudioS.exe!FObjectInitializer::~FObjectInitializer() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7225f870c StudioS.exe!StaticConstructObject_Internal() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c93ab9 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:251][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ad3afe StudioS.exe!AGameplayDebuggerPlayerManager::UpdateAuthReplicators() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ab6b30 StudioS.exe!AGameplayDebuggerPlayerManager::BeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726281413 StudioS.exe!AActor::FinishSpawning() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726295b54 StudioS.exe!AActor::PostSpawnInitialize() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c93ef4 StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726c943ce StudioS.exe!UWorld::SpawnActor() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac06f4 StudioS.exe!FGameplayDebuggerModule::GetPlayerManager() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac89c2 StudioS.exe!AGameplayDebuggerCategoryReplicator::OnCategoriesChanged() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff727ac1e08 StudioS.exe!AGameplayDebuggerCategoryReplicator::Init() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff7262797b0 StudioS.exe!AActor::DispatchBeginPlay() []
[2023.08.08-13.43.23:252][937]LogWindows: Error: [Callstack] 0x00007ff726293429 StudioS.exe!AActor::PostActorConstruction() []
[2023.08.08-13.43.23:252][937]LogWindows: Error:
[2023.08.08-13.43.23:263][937]LogExit: Executing StaticShutdownAfterError
[2023.08.08-13.43.23:264][937]LogWindows: FPlatformMisc::RequestExit(1)
[2023.08.08-13.43.23:264][937]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.08.08-13.43.23:264][937]LogCore: Engine exit requested (reason: Win RequestExit)
`_
I hope you know a way to fix this as I need this plugin to work!
Many thanks :)
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BugSomething isn't workingSomething isn't workingTo Be ReproducedHas not been reproducedHas not been reproduced