fix/ui-review-issues#52
Conversation
Greptile SummaryThis PR refactors
Confidence Score: 5/5Safe to merge — the refactoring is behaviorally equivalent for all three UI modes and the new throttle correctly gates renders without dropping any terminal state updates. All changed paths (dispatch_mode, touch_layer, layer_bar move, throttle guard) preserve the existing behaviour across Progress/Plain/Quiet modes. The throttle's force=true path used by finish_aggregate_layer ensures the final state always renders. No data loss, stale state, or incorrect output is introduced. No files require special attention. Important Files Changed
Flowchart%%{init: {'theme': 'neutral'}}%%
flowchart TD
A[advance_layer_download] --> B[dispatch_mode]
B --> C{UiMode?}
C -- Progress --> D[advance_aggregate_layer\nif aggregate_layers]
D --> E[drop lock]
E --> F[render_aggregate_progress_throttled]
F --> G[acquire aggregate lock]
G --> H[aggregate_render → AggregateRender]
H --> I{force?}
I -- false --> J{elapsed < 50ms?}
J -- yes --> K[return — skip render]
J -- no --> L{last_rendered == render?}
L -- yes --> K
L -- no --> M[update last_rendered\n+ last_rendered_at]
I -- true --> M
M --> N[drop lock]
N --> O[image.set_style\nimage.set_message]
C -- Plain --> P[no-op plain branch]
C -- Quiet --> Q[no-op]
Reviews (2): Last reviewed commit: "Address UI review follow-ups" | Re-trigger Greptile |
No description provided.