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echoServer.cpp
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#include <iostream>
#include <future>
#include "polymorph/network/tcp/Server.hpp"
#include "MessageDto.hpp"
int main(int ac, char **av)
{
using namespace polymorph::network;
using namespace polymorph::network::tcp;
if (ac != 2) {
std::cerr << "Usage: " << av[0] << " <port>" << std::endl;
return 1;
}
// we create a server and bind its connector
auto server = Server::create(std::stoi(av[1]));
// we register a callback that will handle the received MessageDto and send it back to the client
server->registerReceiveHandler<MessageDto>(MessageDto::opId, [&server](const PacketHeader &header, const MessageDto &payload) {
std::cout << "Received: " << payload.message << std::endl;
MessageDto toResend = payload;
server->sendTo<MessageDto>(MessageDto::opId, toResend, header.sId, [](const PacketHeader &header, const MessageDto &payload) {
std::cout << "Message has been echoed" << std::endl;
});
return true; // The received data is correct, we do not want to disconnect the client
});
// we start the server
server->start();
// make the main thread sleep forever
std::promise<void> p;
p.get_future().wait();
return 0;
}