You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Apr 5, 2019. It is now read-only.
Certain games and apps don't listen to our key events from anything other than kbm-robot due to its use of awt.robot that seems to work for everything. I don't like using it because it adds a java process that we need to take care of and a java dependency.
most of our handlers use virtual key codes or incorrect key flags. Whereas scan codes are on a lower level that games and apps might be able to pick up
Certain games and apps don't listen to our key events from anything other than kbm-robot due to its use of awt.robot that seems to work for everything. I don't like using it because it adds a java process that we need to take care of and a java dependency.
most of our handlers use virtual key codes or incorrect key flags. Whereas scan codes are on a lower level that games and apps might be able to pick up
There's some code on the following stack overflow which might help us to fix this that demonstates use of scan codes.
http://stackoverflow.com/questions/35155075/directx-keyinput-sending-to-a-non-active-window-alternatives
The text was updated successfully, but these errors were encountered: