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Include an advanced puzzle mode, CTF-style #22

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alicerunsonfedora opened this issue Aug 7, 2018 · 2 comments
Open

Include an advanced puzzle mode, CTF-style #22

alicerunsonfedora opened this issue Aug 7, 2018 · 2 comments
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enhancement New feature or request

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@alicerunsonfedora
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alicerunsonfedora commented Aug 7, 2018

We do have a "basic" puzzle mechanic system for the regular game. However, some players may want an extra challenge or prefer challenges with other things.

Proposal

  • We provide an option for a "Basic" or "Advanced" mode as part of the Setup Assistant
    • The "Basic" mode enables the traditional puzzles currently in DDTAR.
    • The "Advanced" mode disables the traditional puzzles and introduces new puzzles as describe below.
  • The new puzzles will take place inside of an Act 3-like environment in which the players plays a game of "fetch" like in BATIM Chapter 3.
    • The player must fetch CTF flags and enter them in as input to continue.
    • Puzzles may include the following:
      • Looking through the game's Applet's source code, when available
      • Base64 decryption
      • Examples as seen in Google's CTF challenges

Disadvantages

  • We'll have to code two sets of puzzles.
  • This may or may not assume that the console part of AliceOS is completely functional.
  • Challenges will need to be well-designed and may include necessary components for web access (eg. SQL injection, JavaScript inspection, etc.).
  • These puzzles need to be really difficult.
  • The Just Alice CG must be fully colored in.
@alicerunsonfedora alicerunsonfedora added the enhancement New feature or request label Aug 7, 2018
@alicerunsonfedora
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Experiments for this are underway.

@sr229
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sr229 commented Sep 2, 2018

Reopening until all CTF flags have been added.

@sr229 sr229 reopened this Sep 2, 2018
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