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Description
Steps to Reproduce:
Install the game either from the Mediafire installer or Steam.
Install Celeste Launcher.
Do not run a game scan.
Use the color picker and set a color.
Press Play.
This causes the Launcher to crash with no dialog error message.
2025-11-18 15:52:38.004 -06:00 [INF] Initializing bootstrapper
2025-11-18 15:52:38.035 -06:00 [INF] No user config loaded, path C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\CelesteConfig.xml does not exist
2025-11-18 15:52:38.035 -06:00 [INF] Game path set to C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\CelesteConfig.xml
2025-11-18 15:52:38.035 -06:00 [INF] IsSteamVersion: false
2025-11-18 15:52:38.035 -06:00 [INF] Initialized web socket
2025-11-18 15:52:38.035 -06:00 [INF] Initializing fingerprint provider
2025-11-18 15:52:38.035 -06:00 [INF] Localized UI language to English (United States)
2025-11-18 15:52:38.035 -06:00 [INF] Bootstrapper initialized
2025-11-18 15:52:45.782 -06:00 [INF] Stored credentials is null: false
2025-11-18 15:52:45.783 -06:00 [INF] Performing login with entered credentials
2025-11-18 15:52:45.787 -06:00 [DBG] Initializing web socket
2025-11-18 15:52:45.796 -06:00 [INF] Attempting to connect to wss://prod.projectceleste.com:4513/
2025-11-18 15:52:46.025 -06:00 [DBG] Web socket open
2025-11-18 15:52:46.025 -06:00 [INF] Successfully connected websocket
2025-11-18 15:52:46.207 -06:00 [INF] Login succeeded
2025-11-18 15:52:59.832 -06:00 [INF] Preparing to start game, is offline: false
2025-11-18 15:52:59.832 -06:00 [INF] User config loaded from C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\CelesteConfig.xml
2025-11-18 15:52:59.832 -06:00 [ERR] Could not find file 'C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\Data\playercolors.xml'.
System.IO.FileNotFoundException: Could not find file 'C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\Data\playercolors.xml'.
File name: 'C:\Users\MyWindowsUser\AppData\Roaming\ProjectCeleste\Data\playercolors.xml'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at Celeste_Launcher_Gui.Services.GameService.BackupOrRestorePlayerColors() in D:\a\Celeste.Launcher\Celeste.Launcher\Celeste_Launcher_Gui\Services\GameService.cs:line 316
at Celeste_Launcher_Gui.Services.GameService.d__4.MoveNext() in D:\a\Celeste.Launcher\Celeste.Launcher\Celeste_Launcher_Gui\Services\GameService.cs:line 47
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Celeste_Launcher_Gui.Pages.OverviewPage.d__20.MoveNext() in D:\a\Celeste.Launcher\Celeste.Launcher\Celeste_Launcher_Gui\Pages\OverviewPage.xaml.cs:line 148
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at Celeste_Launcher_Gui.App.Main()
I have a quick fix on the way.