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Merge conflict in rocket.py resolved
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SimPyLC/simpylc_howto.html

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@@ -626,9 +626,9 @@ <h1><a name="_Toc508123208">Installation</a></h1>
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as explained on&nbsp;<span lang=NL style='color:windowtext'><a
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href="http://freeglut.sourceforge.net/index.php#download"><span
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lang=EN-US>http://freeglut.sourceforge.net/index.php#download</span></a></span></li>
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<li class=MsoNormal style='color:black;line-height:normal'><span lang=NL>Type:&nbsp;</span><code><span
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lang=NL>brew </span></code><span style='color:windowtext'>install
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freeglut</span></li>
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<li class=MsoNormal style='line-height:normal'><span lang=NL
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style='color:black'>Type:&nbsp;</span><code><span lang=NL
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style='color:black'>brew install freeglut</span></code></li>
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</ol>
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<li class=MsoNormal style='color:black;line-height:normal'>Install the XQuartz
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X-window system from&nbsp;<span lang=NL style='color:windowtext'><a

SimPyLC/~$mpylc_howto.html

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simulations/rocket/rocket.py

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@@ -288,7 +288,7 @@ def sweep (self):
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self.angVelocZ.set (self.angVelocZ + self.angAccelZ * world.period)
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angVelocVec = radiansPerDegree * numpy.array ((self.angVelocX (), self.angVelocY (), self.angVelocZ ()))
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# Integration of rotation
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# Actual integration over one timestep
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# Source: Friendly F# and C++ (fun with game physics), by Dr Giuseppe Maggiore and Dino Dini, May 22, 2014
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if useQuaternions:
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# Quaternions are much more numerically stable

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