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14 changes: 14 additions & 0 deletions client/events.lua
Original file line number Diff line number Diff line change
@@ -1,3 +1,17 @@
RegisterNetEvent('qbx_core:client:onPlayerDataChanged', function(key, value)
-- only allowed from server side
if source == '' then return end
QBX.PlayerData[key] = value
TriggerEvent('QBCore:Player:SetPlayerData', QBX.PlayerData)
end)

RegisterNetEvent('QBCore:Client:SetPlayerData', function(val)
-- only allowed from server side
if source == '' then return end
QBX.PlayerData = val
TriggerEvent('QBCore:Player:SetPlayerData', QBX.PlayerData)
end)

-- Player load and unload handling
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
ShutdownLoadingScreenNui()
Expand Down
2 changes: 2 additions & 0 deletions modules/playerdata.lua
Original file line number Diff line number Diff line change
Expand Up @@ -9,5 +9,7 @@ RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
end)

RegisterNetEvent('QBCore:Player:SetPlayerData', function(value)
local invoke = GetInvokingResource()
if invoke and invoke ~= 'qbx_core' then return end
QBX.PlayerData = value
end)
38 changes: 23 additions & 15 deletions server/player.lua
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@ function SetJobDuty(identifier, onDuty)
TriggerEvent('QBCore:Server:SetDuty', player.PlayerData.source, player.PlayerData.job.onduty)
TriggerClientEvent('QBCore:Client:SetDuty', player.PlayerData.source, player.PlayerData.job.onduty)

UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'job', player.PlayerData.job)
end

exports('SetJobDuty', SetJobDuty)
Expand Down Expand Up @@ -206,7 +206,7 @@ function SetPlayerPrimaryJob(citizenid, jobName)
SaveOffline(player.PlayerData)
else
Save(player.PlayerData.source)
UpdatePlayerData(player.PlayerData.source)
UpdatePlayerData(player.PlayerData.source, 'job', player.PlayerData.job)
TriggerEvent('QBCore:Server:OnJobUpdate', player.PlayerData.source, player.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', player.PlayerData.source, player.PlayerData.job)
end
Expand Down Expand Up @@ -430,7 +430,7 @@ function SetPlayerPrimaryGang(citizenid, gangName)
SaveOffline(player.PlayerData)
else
Save(player.PlayerData.source)
UpdatePlayerData(player.PlayerData.source)
UpdatePlayerData(player.PlayerData.source, 'gang', player.PlayerData.gang)
TriggerEvent('QBCore:Server:OnGangUpdate', player.PlayerData.source, player.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', player.PlayerData.source, player.PlayerData.gang)
end
Expand Down Expand Up @@ -807,7 +807,7 @@ function CreatePlayer(playerData, Offline)
self.PlayerData.metadata[self.PlayerData.job.name].reputation += amount

---@diagnostic disable-next-line: param-type-mismatch
UpdatePlayerData(self.Offline and self.PlayerData.citizenid or self.PlayerData.source)
UpdatePlayerData(self.Offline and self.PlayerData.citizenid or self.PlayerData.source, 'metadata', self.PlayerData.metadata)
end

---@param moneytype MoneyType
Expand Down Expand Up @@ -917,7 +917,7 @@ function CreatePlayer(playerData, Offline)
self.PlayerData.charinfo.card = cardNumber

---@diagnostic disable-next-line: param-type-mismatch
UpdatePlayerData(self.Offline and self.PlayerData.citizenid or self.PlayerData.source)
UpdatePlayerData(self.Offline and self.PlayerData.citizenid or self.PlayerData.source, 'charinfo', self.PlayerData.charinfo)
end

---@deprecated use Save or SaveOffline instead
Expand Down Expand Up @@ -973,7 +973,7 @@ function CreatePlayer(playerData, Offline)
end

if not self.Offline then
UpdatePlayerData(self.PlayerData.source)
UpdatePlayerData(self.PlayerData.source, 'job', self.PlayerData.job)
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
Expand Down Expand Up @@ -1013,7 +1013,7 @@ function CreatePlayer(playerData, Offline)
end

if not self.Offline then
UpdatePlayerData(self.PlayerData.source)
UpdatePlayerData(self.PlayerData.source, 'gang', self.PlayerData.gang)
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
end
Expand Down Expand Up @@ -1104,18 +1104,26 @@ function SetPlayerData(identifier, key, value)

player.PlayerData[key] = value

UpdatePlayerData(identifier)
UpdatePlayerData(identifier, key, value)
end

exports('SetPlayerData', SetPlayerData)

---@param identifier Source | string
function UpdatePlayerData(identifier)
---@param key? string
---@param value any
function UpdatePlayerData(identifier, key, value)
local player = type(identifier) == 'string' and (GetPlayerByCitizenId(identifier) or GetOfflinePlayer(identifier)) or GetPlayer(identifier)

if not player or player.Offline then return end

TriggerEvent('QBCore:Player:SetPlayerData', player.PlayerData)
local source = player.PlayerData.source --[[@as integer]]
if key then
TriggerClientEvent('qbx_core:client:onPlayerDataChanged', source, key, value)
else
TriggerClientEvent('qbx_core:client:setPlayerData', source, player.PlayerData)
end

TriggerClientEvent('QBCore:Player:SetPlayerData', player.PlayerData.source, player.PlayerData)
end

Expand Down Expand Up @@ -1151,7 +1159,7 @@ function SetMetadata(identifier, metadata, value)
player.PlayerData.metadata[metadata] = value
end

UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'metadata', player.PlayerData.metadata)

if not player.Offline then
local playerState = Player(player.PlayerData.source).state
Expand Down Expand Up @@ -1222,7 +1230,7 @@ function SetCharInfo(identifier, charInfo, value)

player.PlayerData.charinfo[charInfo] = value

UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'charinfo', player.PlayerData.charinfo)
end

exports('SetCharInfo', SetCharInfo)
Expand Down Expand Up @@ -1279,7 +1287,7 @@ function AddMoney(identifier, moneyType, amount, reason)
if player.Offline then
SaveOffline(player.PlayerData)
else
UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'money', player.PlayerData.money)

local tags = amount > 100000 and config.logging.role or nil
local resource = GetInvokingResource() or cache.resource
Expand Down Expand Up @@ -1336,7 +1344,7 @@ function RemoveMoney(identifier, moneyType, amount, reason)
if player.Offline then
SaveOffline(player.PlayerData)
else
UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'money', player.PlayerData.money)

local tags = amount > 100000 and config.logging.role or nil
local resource = GetInvokingResource() or cache.resource
Expand Down Expand Up @@ -1386,7 +1394,7 @@ function SetMoney(identifier, moneyType, amount, reason)
if player.Offline then
SaveOffline(player.PlayerData)
else
UpdatePlayerData(identifier)
UpdatePlayerData(identifier, 'money', player.PlayerData.money)

local difference = amount - oldAmount
local dirChange = difference < 0 and 'removed' or 'added'
Expand Down