Skip to content

Dynamic Scaling #12

@john-j-oneill

Description

@john-j-oneill

Currently scaling_factor is implemented ad-hoc when loading/importing the object/mesh/cloud. We could add a scale to the matrix in the call to glUniformMatrix4fv() in RenderScene(), so it could be updated at any time. This could then be changed by a message or by a dynamic param or even by a GUI if things got fancy.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions