-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPE_18P_tailing.cpp
More file actions
171 lines (154 loc) · 5.64 KB
/
PE_18P_tailing.cpp
File metadata and controls
171 lines (154 loc) · 5.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
// 水无12炮
// dodecannoned hydrophobics
#include "avz.h"
using namespace AvZ;
void Script()
{
// OpenMultipleEffective('Q');
item_collector.pause();
SetZombies({
GIGA_GARGANTUAR, // 红眼巨人
GARGANTUAR, // 巨人
DANCING_ZOMBIE, // MJ
POLE_VAULTING_ZOMBIE, // 撑杆
ZOMBONI, // 冰车
DIGGER_ZOMBIE, // 矿工
LADDER_ZOMBIE, // 梯子
DOLPHIN_RIDER_ZOMBIE, // 海豚
POGO_ZOMBIE, // 跳跳
BUCKETHEAD_ZOMBIE, // 铁桶
BUNGEE_ZOMBIE, // 小偷
});
SelectCards({
ICE_SHROOM,
COFFEE_BEAN,
CHERRY_BOMB,
SQUASH,
WALL_NUT,
// GARLIC,
HYPNO_SHROOM,
FLOWER_POT,
// SCAREDY_SHROOM,
SUN_SHROOM,
PUFF_SHROOM,
M_PUFF_SHROOM,
});
pao_operator.resetPaoList({{1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1},
{3, 3}, {4, 3},
{1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5},
{1, 7}, {2, 7}, {3, 7}, {4, 7}});
const int POLES_ALL_HURT = 359,
IMP_THROWING = 115,
PAO_ANIMATION = 373,
ASH_ANIMATION = 100,
COFFEE_ANIMATION = 299;
// SetTime(0, 3),
// Card(WALL_NUT, 5, 1),
// Card(GARLIC, 6, 1);
// SetTime(0, 13),
// Card(WALL_NUT, 5, 1),
// Card(GARLIC, 6, 1);
// 上半场 Pc, 下半场P
// PD / Pc
int ACTIVATION = 230,
POLE_CRUSH = 535,
TAILING_TIME_MAX = 282,
TAILING_TIME_MIN = 232;
float TAILING_COLUMN = 2.5;
// TAILING_TIME:
// at 2.5 column, at min: <300, >230, <280, <275, <250, >240
// at 4.5 column, at min: <240, <230, <235, <232, >227, >228, >229 result: 230
// at 2.5 column, at max: >280, >290, >300, >310, <320(hypno-shroom), <310, <300,
// <290(hpyno imp), <280, >270, >280, <285(hypno-shroom), >283, <284 result:284
for (auto wave : {1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19}) {
SetTime(ACTIVATION - PAO_ANIMATION, wave),
pao_operator.pao(2, 9),
pao_operator.pao(5, 9);
SetTime(POLE_CRUSH, wave),
Card(7 + wave % 2, 1, 9),
Card(9 + wave % 2, 2, 9),
item_collector.goOn();
SetTime(POLE_CRUSH + 200, wave),
Shovel(1, 9),
Shovel(2, 9),
item_collector.pause();
}
for (auto wave : {1, 2, 3, 4, 5, 6, 7, 8, 9}) {
SetTime(ACTIVATION + TAILING_TIME_MAX - PAO_ANIMATION, wave),
pao_operator.pao(5, TAILING_COLUMN);
}
TAILING_COLUMN = 4.5;
for (auto wave : {11, 12, 13, 14, 15, 16, 17, 18, 19}) {
SetTime(ACTIVATION + TAILING_TIME_MIN - PAO_ANIMATION, wave),
pao_operator.pao(5, TAILING_COLUMN);
}
// wave = 10
SetTime(ACTIVATION - PAO_ANIMATION + 40, 10),
pao_operator.pao(5, 9),
pao_operator.pao(2, 9);
SetTime(ACTIVATION - ASH_ANIMATION + 40, 10),
Card(CHERRY_BOMB, 5, 9);
SetTime(ACTIVATION + IMP_THROWING - PAO_ANIMATION + 40, 10),
pao_operator.pao(5, 9);
SetTime(486 - COFFEE_ANIMATION, 10),
Card(ICE_SHROOM, 5, 7),
Card(COFFEE_BEAN, 5, 7);
// wave = 9
SetTime(600 + ACTIVATION - PAO_ANIMATION, 9),
pao_operator.pao(2, 9),
pao_operator.pao(5, 9);
SetTime(600 + ACTIVATION + TAILING_TIME_MAX - PAO_ANIMATION, 9),
pao_operator.pao(5, 2.5),
// SetTime(1200, 9),
pao_operator.recoverPao({{5, 9}, {2, 9}}),
// pao_operator.recoverPao({{5, 9}, {2, 9}}),
pao_operator.recoverPao(5, 9);
// wave = 19
SetTime(600 + ACTIVATION - PAO_ANIMATION, 19),
pao_operator.pao(2, 9),
pao_operator.pao(5, 9);
SetTime(600 + ACTIVATION + TAILING_TIME_MIN - PAO_ANIMATION, 19),
pao_operator.pao(5, 4.5),
// SetTime(1200, 19),
pao_operator.recoverPao({{5, 9}, {2, 9}}),
// pao_operator.recoverPao({{5, 9}, {2, 9}}),
pao_operator.recoverPao(5, 9);
// wave = 20
SetTime(-150, 20),
pao_operator.pao(4, 7);
SetTime(ACTIVATION - PAO_ANIMATION + 80, 20),
pao_operator.pao(2, 9),
pao_operator.pao(5, 9),
// SetTime(ACTIVATION + 0 * IMP_THROWING - PAO_ANIMATION + 40, 20),
pao_operator.pao(1, 9),
pao_operator.pao(5, 9);
SetTime(ACTIVATION + IMP_THROWING - PAO_ANIMATION + 80, 20),
pao_operator.pao(2, 9),
pao_operator.pao(5, 9),
// SetTime(ACTIVATION + 1 * IMP_THROWING - PAO_ANIMATION + 40, 20),
pao_operator.pao(1, 9),
pao_operator.pao(5, 9),
// SetTime(486 - PAO_ANIMATION, 20),
pao_operator.pao(2, 1),
pao_operator.pao(1, 6),
pao_operator.pao(5, 3);
// SetTime(486 - COFFEE_ANIMATION, 20),
// Card(ICE_SHROOM, 5, 5),
// Card(COFFEE_BEAN, 5, 5);
// pao_operator.recoverPao({{5, 9}, {2, 9}}),
// pao_operator.recoverPao({{5, 9}, {2, 9}}),
// pao_operator.recoverPao({{5, 9}, {2, 9}});
// 垫材处理. 使用阻塞来回避读内存等复杂操作
// int mat = 0, MAT_LEN = 3;
// for (int wave = 1; wave <= 19; ++wave) {
// if (wave % 3 != 1)
// WaitUntil(195, wave),
// Card(10 - mat++ % MAT_LEN, 2, 9);
// WaitUntil(207, wave),
// Shovel(2, 9);
// WaitUntil(535, wave),
// Card(10 - mat++ % MAT_LEN, 4, 9);
// Delay(25),
// Shovel(4, 9);
// }
}