Absor: more robust starter-weapon handling and inventory fallback for Absor's Task #1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Refines the
Absorfunction ininit.luato safely complete the Tutorial weapon upgrade task while avoiding unintended hand-ins and handling common edge cases. Change is scoped to a single function (Absor) ininit.lua; no other files are modified.What's added/improved
Dagger*,Club*,Short Sword*,Dull Axe*(protects twink/custom weapon).=to support names with*) to complete Task.Polished {base}Sharpened {base}Dull(e.g.,Dull Axe*->Sharpened Axe).Note.Infomessage.MNK) who doesn't get a starter—closes the dialog to complete the Task and continues.Implementation notes
navHail,closeDialog,grabItem,PrintDebugMessage,Note.Info.=Dagger*).Absorfunction ininit.lua.Testing
Note.Info.If you'd like this split into smaller commits or prefer different messaging, I'm happy to adjust.