When an entity is destroyed in the game, there is currently no visual explosion feedback, which can make the experience feel less dynamic and satisfying. Enhance the game by implementing an explosion animation whenever any entity (such as NPCs, objects, or vehicles) is destroyed. Ensure that the animation is visually noticeable and works for all entity types. Test the animation to confirm it plays correctly and does not negatively impact performance.
Note: There is probably some packet to add specifically for the explosion animation, instead of just using the existing Despawn packet.
When an entity is destroyed in the game, there is currently no visual explosion feedback, which can make the experience feel less dynamic and satisfying. Enhance the game by implementing an explosion animation whenever any entity (such as NPCs, objects, or vehicles) is destroyed. Ensure that the animation is visually noticeable and works for all entity types. Test the animation to confirm it plays correctly and does not negatively impact performance.
Note: There is probably some packet to add specifically for the explosion animation, instead of just using the existing Despawn packet.