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Framework.cpp
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// Framework.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Modules\Modules.h"
#include "Utilities\ModuleFactory.h"
//#define VLD_FORCE_ENABLE
#include <vld.h>
using namespace std;
int main(int argc, char** argv)
{
// ----------------------------
// ------ Initialisation ------
// ----------------------------
// Config objects
Json::Value config, propagatorConfig, fragmentationConfig, collisionConfig;
// Variable
string arg, populationFilename, propagatorType, breakUpType, collisionType, ouputName, backgroundFilename;
double timeStep, stepDays, elapsedDays, simulationDays, threshold, tempProbability, avoidanceProbability = 0;
bool launches = false, logging = true, setThreshold = false;
int mcRuns, i;
volatile int n;
// Data logs
vector<tuple<int, double, int, tuple<int, int, int>, int, tuple<int, int, int, int>>> simulationLog;
// (MC, #days, #objects, (upperstage, spacecraft, debris), #events, (Explosion, Collision, Collision Avoidance, Catastrophic collision))
vector<tuple<int, double, pair<string, string>, double, double, double>> collisionLog;
// (MC, #days, objectIDs, probability, altitude)
vector<Event> collisionList;
vector<Event> explosionList;
vector<Event> definedList;
// ----------------------------
// - Parsing config variables -
// ----------------------------
LoadConfigFile(config);
populationFilename = config["scenarioFilename"].asString();
if (config.isMember("BackgroundPop"))
backgroundFilename = config["BackgroundPop"].asString();
mcRuns = config["MonteCarlo"].asInt();
logging = config["logging"].asBool();
stepDays = config["StepSize"].asDouble();
launches = config["launches"].asBool();
propagatorType = config["Propagator"].asString();
propagatorConfig = config["PropagatorConfig"];
breakUpType = config["Fragmentation"].asString();
fragmentationConfig = config["FragmentationConfig"];
collisionType = config["CollsionAlgorithm"].asString();
collisionConfig = config["CollisionConfig"];
int moid = collisionConfig["MOIDtype"].asInt();
//Set explosion probabilities
rocketBodyExplosionProbability = config["RB_Explosion"].asDouble();
satelliteExplosionProbability = config["Satllite_Explosion"].asDouble();
manoeuvreThreshold = config["CA_Manoeuvre_Threshold"].asDouble();
//Set pmd success
pmdSuccess = config["PMD_SuccessRate"].asDouble();
// ----------------------------
// Parse command line arguments
// ----------------------------
for (i = 1; i < argc; ++i) {
arg = argv[i];
if ((arg == "-f") || (arg == "--filename"))
{
populationFilename = argv[++i];
}
if ((arg == "-h") || (arg == "--help"))
{
//TODO - Create help output
/*
-b or --fragmentation
"Fragmentation": null, // "NSBM",
-p or --propagator
"Propagator": "SGP4", // "SGP4", "SimpleJ2"
-c or --collision
"CollsionAlgorithm": "OrbitTrace", // "Cube", "OrbitTrace", "Hoots"
*/
}
if ((arg == "-c") || (arg == "--collision"))
{
collisionType = argv[++i];
}
if ((arg == "-mc") || (arg == "--montecarlo"))
{
mcRuns = stoi(argv[++i]);
}
if ((arg == "-b") || (arg == "--fragmentation"))
{
breakUpType = argv[++i];
}
if ((arg == "-p") || (arg == "--propagator"))
{
propagatorType = argv[++i];
}
if ((arg == "-t") || (arg == "--threshold"))
{
setThreshold = true;
threshold = stod(argv[++i]);
}
if ((arg == "-s") || (arg == "--stepsize"))
{
stepDays = stod(argv[++i]);
}
if ((arg == "-l") || (arg == "--logging"))
{
logging = stod(argv[++i]);
}
}
// ----------------------------
// --- Initialise population --
// ----------------------------
DebrisPopulation environmentPopulation, initPopulation;
// Load population
auto& propagator = ModuleFactory::CreatePropagator(propagatorType, environmentPopulation, propagatorConfig);
// ----------------------------
// ------- Load Modules -------
// ----------------------------
auto& collisionModel = ModuleFactory::CreateCollisionAlgorithm(collisionType, collisionConfig);
if (collisionConfig["ParallelGPU"].asBool())
collisionModel->SwitchParallelGPU();
if (collisionConfig["ParallelCPU"].asBool())
collisionModel->SwitchParallelCPU();
if (setThreshold) {
collisionModel->SetThreshold(threshold);
ModuleFactory::UpdateCollisionThreshold(collisionType, collisionConfig, threshold);
}
auto& breakUp = ModuleFactory::CreateBreakupModel(breakUpType, fragmentationConfig);
// ----------------------------
// Load Environment Parameters
// ----------------------------
elapsedDays = 0;
cout << "Reading Population File : " + populationFilename + "...\n";
LoadScenario(initPopulation, populationFilename);
if (config.isMember("BackgroundPop")) {
cout << "Reading Background File : " + backgroundFilename + "...\n";
LoadBackground(initPopulation, backgroundFilename);
}
populationFilename = populationFilename.substr(0, populationFilename.find("."));
simulationDays = initPopulation.GetDuration();
initPopulation.SetLaunches(launches);
// ----------------------------
// Simulate Environment Runs
// ----------------------------
cout << "Running " + to_string(mcRuns) + " simulations of " + to_string(simulationDays) + " days, using " + propagatorType + ", " + breakUpType + " and " + collisionType + "...\n";
for (int j = 0; j < mcRuns; j++)
{
environmentPopulation = DebrisPopulation(initPopulation);
propagator->SyncPopulation();
// Check for Pre-specified Events
definedList = environmentPopulation.GenerateDefinedEventList();
// Validate Modules
ProgressBar progress(simulationDays, '=');
// --------------------------
// --- Evolve Environment ---
// --------------------------
elapsedDays = 0;
// While timeSimulation < timeEnd
while (elapsedDays < simulationDays)
{
// Propagate Object Orbits
//timeStep = min(min(stepDays, environmentPopulation.GetTimeToNextInitEpoch()), simulationDays - elapsedDays);
timeStep = min(stepDays, simulationDays - elapsedDays);
(*propagator).PropagatePopulation(timeStep);
elapsedDays += timeStep;
while (!definedList.empty()){
if (definedList[0].GetEventEpoch() < environmentPopulation.GetEpoch()) {
Event tempEvent = definedList[0];
if (tempEvent.GetEventType()) {
CollisionPair objectPair(environmentPopulation.GetObject(tempEvent.primaryID), environmentPopulation.GetObject(tempEvent.secondaryID));
objectPair.GenerateArgumenstOfIntersection();
tempEvent.SetCollisionAnomalies(objectPair.approachAnomalyP, objectPair.approachAnomalyS);
tempEvent.SetAltitude(objectPair.primaryElements.GetRadialPosition());
objectPair.~CollisionPair();
}
breakUp->mainBreakup(environmentPopulation, tempEvent);
definedList.erase(definedList.begin());
tempEvent.~Event();
}
else
break;
}
// Determine Events
// Collision Detection
if (collisionModel->UseGPU())
collisionModel->MainCollision_GPU(environmentPopulation, timeStep * secondsDay);
else if (collisionModel->UseParallel())
collisionModel->MainCollision_P(environmentPopulation, timeStep * secondsDay);
else
collisionModel->MainCollision(environmentPopulation, timeStep * secondsDay);
collisionList = collisionModel->GetNewCollisionList();
n = collisionList.size();
// if extra output requested
if ((collisionConfig["Verbose"].asBool()) && (n > 0)) {
// Log data
for (Event collision : collisionList) {
collisionLog.push_back(make_tuple(j, elapsedDays, make_pair(to_string(environmentPopulation.GetObject(collision.primaryID).GetNoradID()),
to_string(environmentPopulation.GetObject(collision.secondaryID).GetNoradID())),
collision.collisionProbability, collision.altitude, collision.minSeparation));
}
}
// Simulate Breakups and collision avoidance
if (breakUp) {
shuffle(collisionList.begin(), collisionList.end(), *generator);
// For each pair in collision list
for (Event collision : collisionList) {
if (!environmentPopulation.CheckObject(collision.primaryID) || !environmentPopulation.CheckObject(collision.secondaryID))
continue;
DebrisObject& target = environmentPopulation.GetObject(collision.primaryID);
DebrisObject& projectile = environmentPopulation.GetObject(collision.secondaryID);
tempProbability = 1.0 - pow((1.0 - collision.collisionProbability), (target.GetNFrag() * projectile.GetNFrag())); // adjust probabiltiy for representative fragments
//if (isnan(tempProbability))
// tempProbability = 0;
collision.collisionProbability = tempProbability;
// determine if collision avoidance occurs
avoidanceProbability = 1 - (1 - target.GetAvoidanceSuccess()) * (1 - projectile.GetAvoidanceSuccess());
if (!collisionModel->CheckValidCollision(target, projectile)) {
collision.InvalidCollision();
environmentPopulation.AddDebrisEvent(collision);
}
else {
target.UpdateCollisionProbability(tempProbability);
projectile.UpdateCollisionProbability(tempProbability);
if ((collision.collisionProbability >= manoeuvreThreshold) & (collisionModel->DetermineCollisionAvoidance(avoidanceProbability))
& (target.GetLength() > 0.1)& (projectile.GetLength() > 0.1)) {
// Update and Log
collision.CollisionAvoidance();
environmentPopulation.AddDebrisEvent(collision);
}
else if (collisionModel->DetermineCollision(tempProbability)) {
// Simulate Fragmentations
breakUp->mainBreakup(environmentPopulation, collision);
}
}
}
// Generate Explosions
explosionList = environmentPopulation.GenerateExplosionList();
if (!explosionList.empty()) {
for (Event explosion : explosionList) {
breakUp->mainBreakup(environmentPopulation, explosion);
}
}
simulationLog.push_back(tuple_cat(make_tuple(j), environmentPopulation.GetPopulationState()));
}
collisionList.clear();
progress.DisplayProgress(elapsedDays);
}
cout << "\n";
// ----------------------------
// ------ End Simulation ------
// ----------------------------
// Save final population
ouputName = populationFilename + "_#" + to_string(j + 1);
// Write Logs to output files
if (collisionConfig["Verbose"].asBool()) {
WriteCollisionData(ouputName, config, collisionType, collisionConfig, collisionLog);
collisionLog.clear();
}
if (logging) {
WriteEventData(ouputName, config, environmentPopulation.GetStartEpoch(), collisionType, collisionConfig, propagatorType, propagatorConfig, breakUpType, fragmentationConfig, environmentPopulation.GetEventLog());
WriteSimulationData(ouputName, config, environmentPopulation.GetStartEpoch(), collisionType, collisionConfig, propagatorType, propagatorConfig, breakUpType, fragmentationConfig, simulationLog);
WritePopulationData(ouputName, config, environmentPopulation, collisionType, collisionConfig, propagatorType, propagatorConfig, breakUpType, fragmentationConfig);
}
simulationLog.clear();
//collisionModel->SetMOID(++moid);
}
return 0;
}