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build.macos.sh
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#!/bin/bash
# Automatically exit on error
set -e
# ========================= #
# PRELUDE: A note on rpaths #
# ========================= #
# Unlike Windows, macOS doesn't search the current directory by default when searching for shared libraries (.dylib)
# It only searches the system default directories (usually /lib and /usr/lib) and the paths in LD_LIBRARY_PATH
# The .NET Runtime will find the CSFML library in its NuGet packages just fine, but that library will then request
# the OS for libsfml-(module).dylib, and the .NET Runtime will have no say in how that SFML library is found.
# Without SFML installed globally on the system, this will fail, causing the loading of CSFML to fail, causing the
# .NET Runtime to think the CSFML library doesn't exist or is invalid.
# And so, we need to set the rpath of the CSFML library.
# The rpath is a special value embedded straight into a library that specifies to the OS a list of folders where
# other libraries that it references may be found.
# $ORIGIN, a kind-of environment variable, can be used in rpath to point to the folder where the library currently is.
# To let the OS know that we intend to use $ORIGIN, we need to add the ORIGIN flag to our ELF with the -z origin
# gcc linker option
# Since CSFML and SFML will always be deployed on the same folder by NuGet, we just need to add an rpath to CSFML
# that points to $ORIGIN, causing the OS to search the current folder for SFML, without interference from .NET
# We also add the same rpath to SFML itself for future-proofing, in case we ever decide to ship some Linux SFML
# dependencies on the Native package.
# You may need to `brew install coreutils` first for grealpath
# See supported RID at https://docs.microsoft.com/en-us/dotnet/core/rid-catalog
# =================================================== #
# STEP 1: Setup all variables needed during the build #
# =================================================== #
if [[ -z "$1" ]]; then
echo "Please specify the platform Runtime Identifier as an argument to this script"
exit 1
fi
echo "Please note that all SFML dependencies must be installed and available to cmake. SFML does not ship with its linux dependencies."
RID="$1"
SFMLBranch="2.5.x" # The branch or tag of the SFML repository to be cloned
CSFMLDir="$(grealpath "$(git rev-parse --show-toplevel)")" # The directory of the source code of CSFML
OutDir="./CSFML/runtimes/$RID/native" # The base directory of all CSFML modules, used to copy the final libraries
mkdir -p "$OutDir"
OutDir="$(grealpath "$OutDir")"
echo "Building $RID"
mkdir -p "Build"
pushd "Build"
# ================== #
# STEP 2: Clone SFML #
# ================== #
if [[ ! -d "SFML/.git" ]]; then
echo "Cloning SFML"
rm -rf "SFML"
git clone --branch "$SFMLBranch" --depth 1 "git://github.com/SFML/SFML.git" "SFML"
fi
SFMLDir="$(grealpath SFML)"
# ================== #
# STEP 3: Build SFML #
# ================== #
rm -rf "$RID"
mkdir -p "$RID"
pushd "$RID"
echo "Building SFML"
mkdir -p SFML
pushd SFML
SFMLBuiltDir="$(grealpath .)" # The directory where SFML was built to. Used later to direct cmake when building CSFML
mkdir -p lib
# The directory that contains the final SFML libraries
# Since linux libraries don't support static linking from a shared library, this is used to copy the
# SFML shared libraries together with the CSFML shared libraries into SFML.Net
SFMLLibDir="$(grealpath lib)"
if [ $RID == "osx.10.15-x64" ]; then
ARCHITECTURE="x86_64"
TARGET="10.15"
SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/"
elif [ $RID == "osx.11.0-x64" ]; then
ARCHITECTURE="x86_64"
TARGET="11.0"
SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.3.sdk/"
elif [ $RID == "osx.11.0-arm64" ]; then
ARCHITECTURE="arm64"
TARGET="11.0"
SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.3.sdk/"
echo "Note: arm64 is only supported with SFML 2.6"
else
echo "Unsupported RID provided. Use 'osx.10.15-x64', 'osx.11.0-x64' or 'osx.11.0-arm64'"
exit 1
fi
cmake -E env \
cmake -G "Unix Makefiles" \
-D 'BUILD_SHARED_LIBS=ON' \
-D 'CMAKE_BUILD_TYPE=Release' \
-D "CMAKE_OSX_ARCHITECTURES=$ARCHITECTURE" \
-D "CMAKE_OSX_DEPLOYMENT_TARGET=$TARGET" \
-D "CMAKE_OSX_SYSROOT=$SYSROOT" \
-D "CMAKE_LIBRARY_OUTPUT_DIRECTORY=$SFMLLibDir" \
-D 'CMAKE_BUILD_WITH_INSTALL_RPATH=ON' \
-D 'CMAKE_INSTALL_RPATH=@executable_path' \
"$SFMLDir"
cmake --build . --config Release
popd # Pop SFML
# =================== #
# STEP 4: Build CSFML #
# =================== #
echo "Building CSFML using SFML at $SFMLBuiltDir"
mkdir -p CSFML
pushd CSFML
mkdir -p lib
CSFMLLibDir="$(realpath lib)" # The directory that contains the final CSFML libraries. Used to copy the result into SFML.Net
cmake -E env \
cmake -G "Unix Makefiles" \
-D "SFML_DIR=$SFMLBuiltDir" \
-D 'BUILD_SHARED_LIBS=ON' \
-D 'CMAKE_BUILD_TYPE=Release' \
-D "CMAKE_OSX_ARCHITECTURES=$ARCHITECTURE" \
-D "CMAKE_OSX_DEPLOYMENT_TARGET=$TARGET" \
-D "CMAKE_OSX_SYSROOT=$SYSROOT" \
-D "CMAKE_LIBRARY_OUTPUT_DIRECTORY=$CSFMLLibDir" \
-D 'CMAKE_BUILD_WITH_INSTALL_RPATH=ON' \
-D 'CMAKE_INSTALL_RPATH=@executable_path' \
"$CSFMLDir"
cmake --build . --config Release
# ======================================== #
# STEP 5: Copy result to the NuGet folders #
# ======================================== #
# Copies one SFML and CSFML module into the NuGet package
# The module name must be passed to this function as an argument, in lowercase
# This function then copies $SFMLLibDir/libsfml-(module).so and
# $CSFMLLibDir/libcsfml-(module).so into $OutDir
copymodule()
{
MODULE="$1"
mkdir -p "$OutDir"
# Note the wildcard at the end of the first argument
# We are copying every versioned file here, not just the .dylib
# (libsfml-audio.dylib, libsfml-audio.2.dylib, libsfml-audio.2.5.dylib, etc)
# This is needed because of the way macOS searches for libraries based
# one their SONAME
cp "$SFMLLibDir/libsfml-$MODULE."* "$OutDir"
cp "$CSFMLLibDir/libcsfml-$MODULE."* "$OutDir"
}
copymodule audio
copymodule graphics
copymodule system
copymodule window
popd # Pop CSFML
popd # Pop $RID
popd # Pop Build