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1 | 1 | using System.Reflection; |
2 | 2 | using System.Runtime.InteropServices; |
3 | 3 |
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4 | | -// General Information about an assembly is controlled through the following |
| 4 | +// General Information about an assembly is controlled through the following |
5 | 5 | // set of attributes. Change these attribute values to modify the information |
6 | 6 | // associated with an assembly. |
7 | 7 | [assembly: AssemblyTitle("RoslynMdbWriter")] |
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11 | 11 | [assembly: AssemblyProduct("Unity3D.IncrementalCompiler")] |
12 | 12 | [assembly: AssemblyCopyright("Copyright © 2016 SaladLab")] |
13 | 13 |
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14 | | -// Setting ComVisible to false makes the types in this assembly not visible |
15 | | -// to COM components. If you need to access a type in this assembly from |
| 14 | +// Setting ComVisible to false makes the types in this assembly not visible |
| 15 | +// to COM components. If you need to access a type in this assembly from |
16 | 16 | // COM, set the ComVisible attribute to true on that type. |
17 | 17 | [assembly: ComVisible(false)] |
18 | 18 |
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22 | 22 | // Version information for an assembly consists of the following four values: |
23 | 23 | // |
24 | 24 | // Major Version |
25 | | -// Minor Version |
| 25 | +// Minor Version |
26 | 26 | // Build Number |
27 | 27 | // Revision |
28 | 28 | // |
29 | | -// You can specify all the values or you can default the Build and Revision Numbers |
| 29 | +// You can specify all the values or you can default the Build and Revision Numbers |
30 | 30 | // by using the '*' as shown below: |
31 | 31 | // [assembly: AssemblyVersion("1.0.*")] |
32 | | -[assembly: AssemblyVersion("1.2.2")] |
33 | | -[assembly: AssemblyFileVersion("1.2.2")] |
| 32 | +[assembly: AssemblyVersion("1.2.3")] |
| 33 | +[assembly: AssemblyFileVersion("1.2.3")] |
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