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Tile Entities

ScalarVector edited this page Apr 26, 2022 · 2 revisions

StructureHelper supports the saving of custom data on modded tile entities in structures. Simply configure your tile entity the way you wish in-game, then save your structure using a Structure Wand or Multistructure Wand. And data saved in the Save(TagCompound tag) and Load(TagCompound tag) hooks of your tile entity will be saved and loaded accordingly when your structure is saved and generated. For more information about modded tile entities, see the TModLoader documentation for them.

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