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256 lines (202 loc) · 7.72 KB
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import time, datetime, ip2country
import logging
class Client():
'this object represents one server-side connected client'
def __init__(self, root, address, session_id):
'initial setup for the connected client'
self._root = root
now = time.time()
# detects if the connection is from this computer
if address[0].startswith('127.'):
if root.online_ip:
address = (root.online_ip, address[1])
elif root.local_ip:
address = (root.local_ip, address[1])
self.ip_address = address[0]
self.local_ip = address[0]
self.port = address[1]
# fields also in user db
self.user_id = -1 # db user object has a .id attr instead
self.username = ""
self.password = ""
self.register_date = datetime.datetime.now()
self.last_login = datetime.datetime.now()
self.last_ip = self.ip_address
self.last_id = 0
self.ingame_time = 0
self.access = 'fresh'
self.email = ''
self.bot = False
# session
self.session_id = session_id
self.debug = False
self.static = False
self.sendError = False
self.compat = set() # holds compatibility flags
self.country_code = '??'
self.agent = ""
self.setFlagByIP(self.ip_address)
self.status = 12
self.accesslevels = ['fresh','everyone']
# note: this NEVER becomes false after LOGIN!
self.logged_in = False
# server<->client comms
self.buffersend = False # if True, write all sends to a buffer (must not be used when a client is logging in but didn't yet receive full server state!)
self.buffer = [] # list of message strings (incl. trailing newline); joined once in flushBuffer
self.msg_id = ''
self.msg_sendbuffer = []
self.sendingmessage = ''
self.msg_length_history = {}
# channels
self.channels = set()
self.ignored = {}
self.lastsaid = {}
# for if we are a bridge bot
self.bridge = {} #location->{external_id->bridged_id}
# perhaps these are unused?
self.cpu = 0
self.data = ''
self.lastdata = now
# time-stamps for encrypted data
self.incoming_msg_ctr = 0
self.outgoing_msg_ctr = 1
# battle stuff
self.is_ingame = False
self.scriptPassword = None
self.battle_bots = {}
self.current_battle = None # battle_id
self.pending_battle = None # battle_id
self.went_ingame = 0
self.spectator = False
self.battlestatus = {'ready':'0', 'id':'0000', 'ally':'0000', 'mode':'0', 'sync':'00', 'side':'00', 'handicap':'0000000'}
self.teamcolor = '0'
self.hostport = None
self.udpport = 0
def set_msg_id(self, msg):
self.msg_id = ""
if (not msg.startswith('#')):
return msg
test = msg.split(' ')[0][1:]
if (not test.isdigit()):
return msg
self.msg_id = '#%s ' % test
return (' '.join(msg.split(' ')[1:]))
def setFlagByIP(self, ip, force=True):
cc = ip2country.lookup(ip)
if force or cc != '??':
self.country_code = cc
##
## handle data from client
##
def Handle(self, data):
if self.bot:
flood_limits = self._root.flood_limits['bot']
elif (self.access in self._root.flood_limits):
flood_limits = self._root.flood_limits[self.access]
else:
flood_limits = self._root.flood_limits['fresh']
#logging.info(" < [" + self.username + " " + str(self.session_id) + "] " + data.strip()) # uncomment for debugging
now = int(time.time())
self.lastdata = now # data received, store time to detect disconnects
bytespersecond = flood_limits['bytespersecond']
seconds = flood_limits['seconds']
if (now in self.msg_length_history):
self.msg_length_history[now] += len(data)
else:
self.msg_length_history[now] = len(data)
total = 0
for iter in dict(self.msg_length_history):
if (iter < now - (seconds - 1)):
del self.msg_length_history[iter]
else:
total += self.msg_length_history[iter]
if total > (bytespersecond * seconds):
self.Send('SERVERMSG No flooding (over %s per second for %s seconds)' % (bytespersecond, seconds))
self.ReportFloodBreach("flood limit", total)
self.Remove('Kicked for flooding (%s)' % (self.access))
return
# keep appending until we see at least one newline
self.data += data
# if far too much data has accumulated without hitting flood limits and without a newline, just clear it
if (self.data.count('\n') == 0):
if (len(self.data) > (flood_limits['msglength'])*16):
del self.data
self.data = ""
self.Send('SERVERMSG Max client data cache was exceeded, some of your data was dropped by the server')
self.ReportFloodBreach("max client data cache ", len(self.data))
return
self.HandleProtocolCommands(self.data.split("\n"), flood_limits)
def HandleProtocolCommand(self, cmd):
# probably caused by trailing newline ("abc\n".split("\n") == ["abc", ""])
if (len(cmd) < 1):
return
self._root.protocol._handle(self, cmd)
def HandleProtocolCommands(self, split_data, flood_limits):
assert(type(split_data) == list)
assert(type(split_data[-1]) == str)
# either a list of commands, or a list of encrypted data
# blobs which may contain embedded (post-decryption) NLs
# note: will be empty if len(split_data) == 1
raw_data_blobs = split_data[: len(split_data) - 1]
# will be a single newline in most cases, or an incomplete
# command which should be saved for a later time when more
# data is in buffer
self.data = split_data[-1]
commands_buffer = []
for raw_data_blob in raw_data_blobs:
if (len(raw_data_blob) == 0):
continue
strip_commands = [(raw_data_blob.rstrip('\r')).lstrip(' ')]
commands_buffer += strip_commands
for command in commands_buffer:
if len(command) > flood_limits['msglength']:
self.Send('SERVERMSG message length limit of %i chars was exceeded: command \"%s...\" dropped.' % (flood_limits['msglength'], command[0: 16]))
self.ReportFloodBreach("max message length (cmd=%s...)" % command[0: 16], len(command))
continue
self.HandleProtocolCommand(command)
def ReportFloodBreach(self, type, bytes):
if hasattr(self, "username"):
user_details = "<%s>, session_id: %i" % (self.username, self.session_id)
else:
user_details = "session_id: %i" % self.session_id
err_msg = "%s for '%s' breached by %s, had %i bytes" % (type, self.access, user_details, bytes)
self._root.protocol.broadcast_Moderator(err_msg)
logging.info(err_msg)
##
## send data to client
##
def RealSend(self, data, command=None):
if not data:
return
# 2.1: command may be precomputed by the broadcast path (same token for every
# recipient of one message). Only fall back to deriving it per-send otherwise.
if command is None:
raw_msg = data[data.find(" ")+1:] if data.startswith('#') else data
command = raw_msg[:raw_msg.find(" ")] if " " in raw_msg else raw_msg
self._root.outbound_command_stats[command] = self._root.outbound_command_stats.get(command, 0) + 1
#logging.info("> [" + self.username + " " + str(self.session_id) + "] " + data.strip()) # uncomment for debugging
# while buffersend is on (the login state-dump), accumulate into the buffer
# and let flushBuffer emit it in a single transport.write. Stats are counted
# above either way, and no msg_id is prepended, so the bytes are identical to
# sending each message directly - only the syscall batching differs.
if self.buffersend:
self.buffer.append(data + "\n")
else:
self.transport.write(data.encode("utf-8") + b"\n")
def Send(self, data, command=None):
if self.msg_id:
data = self.msg_id + data
if self.buffersend:
self.buffer.append(data + "\n")
else:
self.RealSend(data, command)
def flushBuffer(self):
self.transport.write("".join(self.buffer).encode("utf-8"))
self.buffer = []
self.buffersend = False
def isAdmin(self):
return ('admin' in self.accesslevels)
def isMod(self):
return self.isAdmin() or ('mod' in self.accesslevels) # maybe cache these
def isHosting(self):
return self.current_battle and self._root.battles[self.current_battle].host == self.session_id