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780 lines (683 loc) · 21.8 KB
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package main
import (
"context"
"fmt"
"log"
"net/url"
"os"
"os/signal"
"strconv"
"strings"
"sync"
"syscall"
"time"
"github.com/SharkBot-Dev/DiscordMusicBot/lib"
"github.com/bwmarrin/discordgo"
"github.com/disgoorg/disgolink/v4/disgolink"
"github.com/disgoorg/disgolink/v4/lavalink"
"github.com/disgoorg/snowflake/v2"
"github.com/joho/godotenv"
)
type LoopMode int
const (
LoopModeNone LoopMode = iota
LoopModeSingle
LoopModeQueue
)
func (l LoopMode) String() string {
switch l {
case LoopModeSingle:
return "1曲ループ"
case LoopModeQueue:
return "全曲ループ"
default:
return "オフ"
}
}
type GuildQueue struct {
Tracks []lavalink.Track
Loop LoopMode
Mu sync.Mutex
}
var (
session *discordgo.Session
lavalinkClient *disgolink.Client
commands = []*discordgo.ApplicationCommand{
{
Name: "help",
Description: "Botの使い方を知ります",
},
{
Name: "about",
Description: "Botの情報を取得します",
},
{
Name: "play",
Description: "音楽を再生またはキューに追加します",
Options: []*discordgo.ApplicationCommandOption{
{
Name: "query",
Description: "検索ワード&音楽Urlを入力",
Type: discordgo.ApplicationCommandOptionString,
Required: false,
},
{
Name: "file",
Description: "ファイルをアップロード",
Type: discordgo.ApplicationCommandOptionAttachment,
Required: false,
},
},
},
{
Name: "stop",
Description: "音楽を停止し、キューをクリアしてVCからBotを退出させします",
},
{
Name: "queue",
Description: "現在の再生待ちリストを表示します",
},
{
Name: "skip",
Description: "現在再生中の曲をスキップします",
},
{
Name: "loop",
Description: "ループモードを切り替えます",
Options: []*discordgo.ApplicationCommandOption{
{
Name: "mode",
Description: "ループモードを選択",
Type: discordgo.ApplicationCommandOptionString,
Choices: []*discordgo.ApplicationCommandOptionChoice{
{
Name: "オフ",
Value: "off",
},
{
Name: "一曲ループ",
Value: "single",
},
{
Name: "キューループ",
Value: "queue",
},
},
Required: true,
},
},
},
{
Name: "now",
Description: "現在再生している音楽を取得します",
},
{
Name: "volume",
Description: "音楽のボリュームを指定します",
Options: []*discordgo.ApplicationCommandOption{
{
Name: "volume",
Description: "音楽のボリュームを入力",
Type: discordgo.ApplicationCommandOptionInteger,
Required: true,
},
},
},
}
startTime time.Time
queues = make(map[string]*GuildQueue)
queueMu sync.Mutex
)
func getGuildQueue(guildID string) *GuildQueue {
queueMu.Lock()
defer queueMu.Unlock()
if q, exists := queues[guildID]; exists {
return q
}
q := &GuildQueue{Tracks: make([]lavalink.Track, 0)}
queues[guildID] = q
return q
}
func stringToSnowFlake(s string) snowflake.ID {
u, _ := strconv.ParseUint(s, 10, 64)
return snowflake.ID(u)
}
func stringToSnowFlakePointer(s string) *snowflake.ID {
u, _ := strconv.ParseUint(s, 10, 64)
id := snowflake.ID(u)
return &id
}
func stringToPointer(s string) *string {
sp := s
return &sp
}
func ParseQuery(input string) string {
trimmed := strings.TrimSpace(input)
u, err := url.ParseRequestURI(trimmed)
if err != nil || u.Scheme == "" || u.Host == "" {
return "scsearch:" + input
}
return input
}
func main() {
err := godotenv.Load()
if err != nil {
log.Println("Warning: Error loading .env file (using system environment variables)")
}
token := os.Getenv("DISCORD_TOKEN")
if token == "" {
log.Fatal("環境変数 DISCORD_TOKEN が設定されていません")
}
clientIdStr := os.Getenv("DISCORD_CLIENT_ID")
if clientIdStr == "" {
log.Fatal("環境変数 DISCORD_CLIENT_ID が設定されていません")
}
LAVALINK_ADDRESS := os.Getenv("LAVALINK_ADDRESS")
if LAVALINK_ADDRESS == "" {
log.Fatal("環境変数 LAVALINK_ADDRESS が設定されていません")
}
LAVALINK_PORT := os.Getenv("LAVALINK_PORT")
if LAVALINK_PORT == "" {
log.Fatal("環境変数 LAVALINK_PORT が設定されていません")
}
LAVALINK_PASSWORD := os.Getenv("LAVALINK_PASSWORD")
if LAVALINK_PASSWORD == "" {
log.Fatal("環境変数 LAVALINK_PASSWORD が設定されていません")
}
parsedClientId, err := strconv.ParseUint(clientIdStr, 10, 64)
if err != nil {
log.Fatal("DISCORD_CLIENT_ID のパースに失敗しました: ", err)
}
sessionManager := &lib.DiscordSessionManager{}
lavalinkClient = disgolink.New(snowflake.ID(parsedClientId), disgolink.WithListenerFunc(onTrackEnd))
_, connectErr := lavalinkClient.AddNode(context.TODO(), disgolink.NodeConfig{
Name: "main",
Address: LAVALINK_ADDRESS + ":" + LAVALINK_PORT,
Password: LAVALINK_PASSWORD,
Secure: false,
})
if connectErr != nil {
log.Fatal("Lavalinkに接続できませんでした: ", connectErr)
}
session = sessionManager.InitializeSession(token)
session.Identify.Intents |= discordgo.IntentsGuilds
session.Identify.Intents |= discordgo.IntentsGuildVoiceStates
session.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
log.Print("起動しました。")
go func() {
_, err := s.ApplicationCommandBulkOverwrite(s.State.Application.ID, "", commands)
if err != nil {
log.Println("コマンドの同期に失敗しました: ", err)
} else {
log.Print("スラッシュコマンドを同期しました。")
}
}()
go func() {
for {
s.UpdateCustomStatus("🎵/playで再生")
time.Sleep(10 * time.Second)
}
}()
})
session.AddHandler(func(s *discordgo.Session, i *discordgo.VoiceStateUpdate) {
lavalinkClient.OnVoiceStateUpdate(context.TODO(), stringToSnowFlake(i.VoiceState.GuildID), stringToSnowFlakePointer(i.VoiceState.ChannelID), i.VoiceState.SessionID)
checkVoiceChannelEmpty(s, i.VoiceState.GuildID)
})
session.AddHandler(func(s *discordgo.Session, i *discordgo.VoiceServerUpdate) {
lavalinkClient.OnVoiceServerUpdate(context.TODO(), stringToSnowFlake(i.GuildID), i.Token, i.Endpoint)
})
session.AddHandler(func(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.Type != discordgo.InteractionApplicationCommand {
return
}
commandName := i.ApplicationCommandData().Name
switch commandName {
case "help":
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: []*discordgo.MessageEmbed{
{
Title: "音楽Botの使い方",
Color: 3447003,
Fields: []*discordgo.MessageEmbedField{
{Name: "/play [検索ワードまたはURL]", Value: "音楽を再生、または再生待ちリストに追加します。", Inline: false},
{Name: "/skip", Value: "現在再生中の曲をスキップします。", Inline: false},
{Name: "/loop [ループモード]", Value: "ループモードを切り替えます。", Inline: false},
{Name: "/queue", Value: "現在の再生待ちリストを表示します。", Inline: false},
{Name: "/stop", Value: "音楽の再生を停止し、Botを退出させます。", Inline: false},
{Name: "/now", Value: "現在再生している音楽を取得します", Inline: false},
{Name: "/volume [ボリューム]", Value: "音楽のボリュームを指定します", Inline: false},
{Name: "/help", Value: "Botの使い方を知ります", Inline: false},
{Name: "/about", Value: "Botの情報を表示します。", Inline: false},
},
},
},
Flags: discordgo.MessageFlagsEphemeral,
},
})
case "about":
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Flags: discordgo.MessageFlagsEphemeral,
},
})
uptime := time.Since(startTime)
uptimeStr := fmt.Sprintf("%d時間%d分", int(uptime.Hours()), int(uptime.Minutes())%60)
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Embeds: &[]*discordgo.MessageEmbed{
{
Title: "音楽Botの情報",
Color: 3447003,
Fields: []*discordgo.MessageEmbedField{
{
Name: "サーバー数",
Value: strconv.Itoa(len(s.State.Guilds)) + " サーバー",
Inline: false,
},
{
Name: "起動時間",
Value: uptimeStr,
Inline: false,
},
},
},
},
})
case "play":
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
})
var vs *discordgo.VoiceState
for _, guild := range s.State.Guilds {
if guild.ID == i.GuildID {
for _, state := range guild.VoiceStates {
if state.UserID == i.Member.User.ID {
vs = state
break
}
}
}
}
if vs == nil || vs.ChannelID == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 先にボイスチャンネルに参加してください。"),
})
return
}
options := i.ApplicationCommandData().Options
optionMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption)
for _, opt := range options {
optionMap[opt.Name] = opt
}
var query string
if fileOpt, exists := optionMap["file"]; exists {
attachmentID := fileOpt.Value.(string)
if attachment, ok := i.ApplicationCommandData().Resolved.Attachments[attachmentID]; ok {
query = attachment.URL
}
}
if query == "" {
if queryOpt, exists := optionMap["query"]; exists {
query = ParseQuery(queryOpt.StringValue())
}
}
if query == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 検索ワード、URL、またはファイルのいずれかを指定してください。"),
})
return
}
err := s.ChannelVoiceJoinManual(i.GuildID, vs.ChannelID, false, false)
if err != nil {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ ボイスチャンネルへの参加に失敗しました。"),
})
return
}
player := lavalinkClient.Player(stringToSnowFlake(i.GuildID))
bestNode := lavalinkClient.BestNode()
if bestNode == nil {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 利用可能なLavalinkノードがありません。"),
})
return
}
handleTrackEnqueue := func(track lavalink.Track) {
gQueue := getGuildQueue(i.GuildID)
gQueue.Mu.Lock()
if player.Track == nil {
gQueue.Mu.Unlock()
player.Update(context.TODO(), disgolink.WithTrack(track))
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("🎵 再生中: " + track.Info.Title),
})
} else {
gQueue.Tracks = append(gQueue.Tracks, track)
gQueue.Mu.Unlock()
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("⏳ キューに追加されました: " + track.Info.Title),
})
}
}
bestNode.Rest.LoadTracksHandler(context.TODO(), query, disgolink.NewTrackLoadingResultHandler(
func(track lavalink.Track) {
handleTrackEnqueue(track)
},
func(playlist lavalink.Playlist) {
for _, track := range playlist.Tracks {
gQueue := getGuildQueue(i.GuildID)
gQueue.Mu.Lock()
if player.Track == nil {
gQueue.Mu.Unlock()
player.Update(context.TODO(), disgolink.WithTrack(track))
} else {
gQueue.Tracks = append(gQueue.Tracks, track)
gQueue.Mu.Unlock()
}
}
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer(fmt.Sprintf("🎵 プレイリストから %d 曲を読み込みました", len(playlist.Tracks))),
})
},
func(tracks []lavalink.Track) {
if len(tracks) > 0 {
handleTrackEnqueue(tracks[0])
}
},
func() {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("🤔 検索結果が見つかりませんでした。"),
})
},
func(err error) {
log.Print("エラー: ", err)
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 予期しないエラーが発生しました。"),
})
},
))
case "stop":
var vs *discordgo.VoiceState
for _, guild := range s.State.Guilds {
if guild.ID == i.GuildID {
for _, state := range guild.VoiceStates {
if state.UserID == i.Member.User.ID {
vs = state
break
}
}
}
}
if vs == nil || vs.ChannelID == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 先にボイスチャンネルに参加してください。"),
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "⏹️音楽を停止し、キューをクリアしました。",
},
})
stopAndDisconnect(s, i.GuildID)
case "queue":
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
})
gQueue := getGuildQueue(i.GuildID)
gQueue.Mu.Lock()
defer gQueue.Mu.Unlock()
player := lavalinkClient.Player(stringToSnowFlake(i.GuildID))
currentTrack := player.Track
if currentTrack == nil && len(gQueue.Tracks) == 0 {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ キューは空っぽです。"),
})
return
}
msg := fmt.Sprintf("📊 現在の再生リスト (ループ: %s)\n", gQueue.Loop.String())
if currentTrack != nil {
msg += fmt.Sprintf("▶️ 再生中: %s\n\n", currentTrack.Info.Title)
}
if len(gQueue.Tracks) > 0 {
msg += "⏳ 再生待ち:\n"
for i, track := range gQueue.Tracks {
if i >= 10 {
msg += fmt.Sprintf("...他 %d 曲\n", len(gQueue.Tracks)-10)
break
}
msg += fmt.Sprintf("%d. %s\n", i+1, track.Info.Title)
}
} else {
msg += "再生待ちの曲はありません。"
}
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: &msg,
})
case "skip":
var vs *discordgo.VoiceState
for _, guild := range s.State.Guilds {
if guild.ID == i.GuildID {
for _, state := range guild.VoiceStates {
if state.UserID == i.Member.User.ID {
vs = state
break
}
}
}
}
if vs == nil || vs.ChannelID == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 先にボイスチャンネルに参加してください。"),
})
return
}
player := lavalinkClient.Player(stringToSnowFlake(i.GuildID))
if player == nil || player.Track == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "❌ 現在何も再生されていません。",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
player.Update(context.TODO(), disgolink.WithNullTrack())
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "⏭️ 曲をスキップしました。",
},
})
case "loop":
var vs *discordgo.VoiceState
for _, guild := range s.State.Guilds {
if guild.ID == i.GuildID {
for _, state := range guild.VoiceStates {
if state.UserID == i.Member.User.ID {
vs = state
break
}
}
}
}
if vs == nil || vs.ChannelID == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 先にボイスチャンネルに参加してください。"),
})
return
}
gQueue := getGuildQueue(i.GuildID)
mode := i.ApplicationCommandData().GetOption("mode").StringValue()
gQueue.Mu.Lock()
var currentLoop = gQueue.Loop
switch mode {
case "off":
gQueue.Loop = LoopModeNone
currentLoop = gQueue.Loop
case "single":
gQueue.Loop = LoopModeSingle
currentLoop = gQueue.Loop
case "queue":
gQueue.Loop = LoopModeQueue
currentLoop = gQueue.Loop
}
gQueue.Mu.Unlock()
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("🔁 ループモードを %s に変更しました。", currentLoop.String()),
},
})
case "now":
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
})
player := lavalinkClient.Player(stringToSnowFlake(i.GuildID))
if player == nil || player.Track == nil {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 現在は何も再生していません。"),
})
return
}
currentTrack := player.Track
embed := &discordgo.MessageEmbed{
Title: currentTrack.Info.Title,
Description: currentTrack.Info.Author,
Color: 3447003,
}
if currentTrack.Info.ArtworkURL != nil && *currentTrack.Info.ArtworkURL != "" {
embed.Thumbnail = &discordgo.MessageEmbedThumbnail{
URL: *currentTrack.Info.ArtworkURL,
}
}
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Embeds: &[]*discordgo.MessageEmbed{
embed,
},
Content: stringToPointer("🎵 再生中の曲を取得しました👇"),
})
case "volume":
var vs *discordgo.VoiceState
for _, guild := range s.State.Guilds {
if guild.ID == i.GuildID {
for _, state := range guild.VoiceStates {
if state.UserID == i.Member.User.ID {
vs = state
break
}
}
}
}
if vs == nil || vs.ChannelID == "" {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ 先にボイスチャンネルに参加してください。"),
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
})
player := lavalinkClient.Player(stringToSnowFlake(i.GuildID))
volume := i.ApplicationCommandData().GetOption("volume").IntValue()
intVolume := int(volume)
if intVolume >= 151 {
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer("❌ ボリュームは150%まで指定できます"),
})
return
}
player.Update(context.TODO(), disgolink.WithVolume(intVolume), disgolink.WithTrack(*player.Track), disgolink.WithPosition(player.State.Position))
s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: stringToPointer(fmt.Sprintf("🔊 音量を %s% に設定しました。", strconv.Itoa(intVolume))),
})
}
})
if err := session.Open(); err != nil {
log.Fatalf("Discordセッションのオープンに失敗: %v", err)
}
startTime = time.Now()
defer session.Close()
log.Println("ボットが起動しました。Ctrl+Cで終了します。")
waitForExitSignal()
}
func stopAndDisconnect(s *discordgo.Session, guildID string) {
gQueue := getGuildQueue(guildID)
gQueue.Mu.Lock()
gQueue.Tracks = make([]lavalink.Track, 0)
gQueue.Loop = LoopModeNone
gQueue.Mu.Unlock()
player := lavalinkClient.Player(stringToSnowFlake(guildID))
if player != nil {
player.Update(context.TODO(), disgolink.WithNullTrack())
}
s.ChannelVoiceJoinManual(guildID, "", false, false)
}
func checkVoiceChannelEmpty(s *discordgo.Session, guildID string) {
guild, err := s.State.Guild(guildID)
if err != nil {
return
}
botVCID := ""
for _, vs := range guild.VoiceStates {
if vs.UserID == s.State.User.ID {
botVCID = vs.ChannelID
break
}
}
if botVCID == "" {
return
}
humanCount := 0
for _, vs := range guild.VoiceStates {
if vs.ChannelID == botVCID {
member, err := s.State.Member(guildID, vs.UserID)
if err == nil && member.User.Bot {
continue
}
humanCount++
}
}
if humanCount == 0 {
stopAndDisconnect(s, guildID)
}
}
func onTrackEnd(event *disgolink.PlayerTrackEndEvent) {
if event.Reason == lavalink.TrackEndReasonLoadFailed {
return
}
go func() {
time.Sleep(1 * time.Second)
guildID := event.Player.GuildID.String()
gQueue := getGuildQueue(guildID)
gQueue.Mu.Lock()
defer gQueue.Mu.Unlock()
currentTrack := event.Track
switch gQueue.Loop {
case LoopModeSingle:
event.Player.Update(context.TODO(), disgolink.WithTrack(currentTrack), disgolink.WithPosition(0))
case LoopModeQueue:
gQueue.Tracks = append(gQueue.Tracks, currentTrack)
if len(gQueue.Tracks) > 0 {
nextTrack := gQueue.Tracks[0]
gQueue.Tracks = gQueue.Tracks[1:]
event.Player.Update(context.TODO(), disgolink.WithTrack(nextTrack), disgolink.WithPosition(0))
}
default:
if len(gQueue.Tracks) > 0 {
nextTrack := gQueue.Tracks[0]
gQueue.Tracks = gQueue.Tracks[1:]
event.Player.Update(context.TODO(), disgolink.WithTrack(nextTrack), disgolink.WithPosition(0))
}
}
}()
}
func waitForExitSignal() {
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt)
<-sc
}