diff --git a/PYTHON/chopstick_game.py b/PYTHON/chopstick_game.py new file mode 100644 index 00000000..ee3c9a36 --- /dev/null +++ b/PYTHON/chopstick_game.py @@ -0,0 +1,140 @@ +def UserIn_for_move1(): + n = input("\nEnter move for Player 1 -") + return n + + +def UserIn_for_move2(): + n = input("\nEnter move for Player 2 -") + return n + + +def UserIn_for_combination_attack(): + n = input("\nEnter the move combination for attack: ") + return n + + +def UserIn_for_combination_split(): + n = input("\nEnter the move combination for split: ") + return n + + +def current_status(hand_1_l, hand_1_r, hand_2_l, hand_2_r): + print("\nCurrent status :") + print("Player1- %s %s" % (hand_1_l, hand_1_r)) + print("Player2- %s %s" % (hand_2_l, hand_2_r)) + + +def working(): + hand_1_l = 1 + hand_1_r = 1 + hand_2_l = 1 + hand_2_r = 1 + + current_status(hand_1_l, hand_1_r, hand_2_l, hand_2_r) + + num = 1 + while(True): + if(num % 2 != 0): + move_of_player = UserIn_for_move1().upper() + if(num % 2 == 0): + move_of_player = UserIn_for_move2().upper() + + if(move_of_player == "A"): + attack_combination = UserIn_for_combination_attack().upper() + + flag = 1 + for i in range(len(attack_combination)): + if(attack_combination[i] != " " and flag == 1): + left_move = attack_combination[i] + flag += 1 + + if(attack_combination[i] != " " and flag == 2): + right_move = attack_combination[i] + + if(num % 2 != 0): + if(left_move == "R" and right_move == "L"): + hand_2_l += hand_1_r + elif(left_move == "L" and right_move == "R"): + hand_2_r += hand_1_l + elif(left_move == "R" and right_move == "R"): + hand_2_r += hand_1_r + elif(left_move == "L" and right_move == "L"): + hand_2_l += hand_1_l + + elif(num % 2 == 0): + if(left_move == "R" and right_move == "L"): + hand_1_l += hand_2_r + elif(left_move == "L" and right_move == "R"): + hand_1_r += hand_2_l + elif(left_move == "R" and right_move == "R"): + hand_1_r += hand_2_r + elif(left_move == "L" and right_move == "L"): + hand_1_l += hand_2_l + + elif(move_of_player == "S"): + split_combination_of_player = UserIn_for_combination_split().upper() + print(split_combination_of_player) + slag = 1 + + for i in range(len(split_combination_of_player)): + if(split_combination_of_player[i] != " " and slag == 1): + split_move = split_combination_of_player[i] + slag += 1 + + elif(split_combination_of_player[i] != " " and slag == 2): + fst_hand = ord(split_combination_of_player[i])-48 + slag += 1 + + elif(split_combination_of_player[i] != " " and slag == 3): + scnd_hand = ord(split_combination_of_player[i])-48 + else: + pass + + if(num % 2 != 0): + hand_1_l = fst_hand + hand_1_r = scnd_hand + elif(num % 2 == 0): + hand_2_l = fst_hand + hand_2_r = scnd_hand + + if(hand_1_l >= 5): + hand_1_l = 0 + if(hand_1_r >= 5): + hand_1_r = 0 + if(hand_2_l >= 5): + hand_2_l = 0 + if(hand_2_r >= 5): + hand_2_r = 0 + + if(hand_1_l == 0 and hand_1_r == 0): + print("Player2 won the game!") + current_status(hand_1_l, hand_1_r, hand_2_l, hand_2_r) + break + + elif(hand_2_l == 0 and hand_2_r == 0): + print("Player1 won the game!") + current_status(hand_1_l, hand_1_r, hand_2_l, hand_2_r) + break + + else: + current_status(hand_1_l, hand_1_r, hand_2_l, hand_2_r) + + num += 1 + + +def restart_game(): + + restart = input("Do you want to play again?(yes/no):\n>>").lower() + if restart == "yes": + main() + + else: + exit() + + +def main(): + working() + restart_game() + + +main()