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This repository was archived by the owner on Aug 22, 2018. It is now read-only.
using xenko 2.1.2.1 i'd consider this a quite serious issue because writing shaders is one of the most important things when developing game graphics. reproduce:
create project Graphics/MaterialShader and build -> game starts normally
open solution in visual studio 2015
remove any generic input from any shader
recompile -> error:
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
Error: BuildStep EffectCompile [XenkoForwardShadingEffect] failed.
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
Error: BuildStep EffectCompile [XenkoForwardShadingEffect] failed.
EffectCompileLog(0,0): Error: Asset [EffectCompileLog] failed to compile
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
Error: BuildStep EffectCompile [XenkoForwardShadingEffect] failed.
[C:/Dev/vvvv/vvvv/vvvv50/examples/Xenko/MaterialShader2/MaterialShader2/MaterialShader2.Game/Effects/ComputeColorWave.xksl(4,1)]: Error: E3008: The class [ComputeColorWave] could not be instanciated because the number of required generic does not match the number of passed generics.
Error: BuildStep EffectCompile [XenkoForwardShadingEffect] failed.
EffectCompileLog(0,0): Error: Asset [EffectCompileLog] failed to compile
Error: BuildStep Asset build steps [EffectLogAsset:'EffectCompileLog'] (3 items) failed.
Error: BuildStep Build step list (365 items) failed.
Error: BuildStep Build step list (1 items) failed.
Error: Build finished in 735 steps. Command results: 0 succeeded, 730 up-to-date, 5 failed, 0 not triggered due to previous failure.
Error: Build failed.
Info: Generate bundles: Scan assets and their dependencies...
Info: Generate bundles: Assign assets to bundles...
Info: Generate bundles: Compress and save bundles to HDD...
Info: Generate bundles: Done
[(0,0)]: Info: RunTime 00:00:01.56
[C:\Program Files\Silicon Studio\Xenko\GamePackages\Xenko.2.1.2.1\Targets\Xenko.targets(360,5)]: Error: The command ""C:\Program Files\Silicon Studio\Xenko\GamePackages\Xenko.2.1.2.1\Bin\Windows\SiliconStudio.Assets.CompilerClient.exe" --disable-auto-compile --project-configuration "Debug" --platform=Windows --profile=Windows --project-configuration=Debug --output-path="C:\Dev\vvvv\vvvv\vvvv50\examples\Xenko\MaterialShader2\MaterialShader2\Bin\Windows\Debug\data" --build-path="C:\Dev\vvvv\vvvv\vvvv50\examples\Xenko\MaterialShader2\MaterialShader2\MaterialShader2.Windows..\Cache\data" --package-file="C:\Dev\vvvv\vvvv\vvvv50\examples\Xenko\MaterialShader2\MaterialShader2\MaterialShader2.Windows..\MaterialShader2.xkpkg" --log-pipe="net.pipe://localhost/SiliconStudio.Assets.Editor.9d688daa-e7f0-4484-9458-fc4909febad9" --verbose" exited with code 1.
if you then remove the shader from the material, game studio seems to corrupt the .sln file
after removing the shader from the materials displacement map the build error is:
Error: The project file could not be loaded. Data at the root level is invalid. Line 2, position 1
The text was updated successfully, but these errors were encountered:
tebjan
changed the title
Shader Compilation fails when Generics changed
Shader Compilation fails and corrupt .sln when Generics changed
Apr 14, 2018
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using xenko 2.1.2.1 i'd consider this a quite serious issue because writing shaders is one of the most important things when developing game graphics. reproduce:
The text was updated successfully, but these errors were encountered: