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Paid Newsstand App Rejected #1203

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BenjaminRPerry opened this issue Nov 8, 2013 · 14 comments
Open

Paid Newsstand App Rejected #1203

BenjaminRPerry opened this issue Nov 8, 2013 · 14 comments
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@BenjaminRPerry
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I corrected everything else they rejected my app for, like not having a link to the privacy policy and needing some other things in the app description, but I also got this little warning:

"Additionally, we found that while you have submitted the Non Consumable In App Purchase products for your app, the In App Purchase functionality is not present in your binary.

If you would like to utilize In App Purchase in your app, you will need to upload a new binary that incorporates the In App Purchase API to enable users to make a purchase"

Where would I find the fixes for this? Would it be in the plist?

@folletto
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folletto commented Nov 9, 2013

It's pretty much all iTunes. A "Non Consumable In App Purchase" is basically a paid issue. Do you have paid issues?

@BenjaminRPerry
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I do, actually. I loaded them onto my server and then set one up on iTunes Connect.

It says that the In App Purchase functionality "is not present in your binary." Is there a section of code I need to uncomment in order to activate it?

I swear I was good and followed the tutorials. Haha.

@nin9creative
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Were you able to successfully test the app in the simulator with the paid purchases working?

Andrew

@BenjaminRPerry
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Actually, no. I believe I have identified the issue, which was me not putting the in app purchase id in the .json file. I will test and report back.

@nin9creative
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What server backend are you using?

Regards,
Andrew

Sent from my iPhone

On Nov 10, 2013, at 4:23 PM, BenjaminRPerry [email protected] wrote:

Actually, no. I believe I have identified the issue, which was me not putting the in app purchase id in the .json file. I will test and report back.


Reply to this email directly or view it on GitHub.

@BenjaminRPerry
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I'm using JustHost. I was able to get the issue to download and read, but I didn't make it a non-consumable purchase in the shelf.json file. I just tested it, and now the price pops up in the simulator but when I go to purchase it it says I cant connect to the itunes store. Needs some general troubleshooting.

@folletto
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Reminder: you can't test In App Purchases on the simulator, just on the device. ;)

StoreKit (In-App purchases) will not work in the Simulator. 13962338

@nin9creative
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Are you using MagRocket? Paid issues aren't going to work without a backend server that will handle the purchases and subscriptions...

And as @folletto mentioned, must be tested in an iPad for it to work.

Regards,
Andrew

Sent from my iPhone

On Nov 10, 2013, at 4:41 PM, Davide Casali [email protected] wrote:

Reminder: you can't test In App Purchases on the simulator, just on the device. ;)

StoreKit (In-App purchases) will not work in the Simulator. 13962338


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@BenjaminRPerry
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@nin9creative I was unaware that MagRocket was needed to get the paid subscriptions to work. I had uploaded all the baker .php files to the server and figured that would supply the functionality.

I'm checking out the MagRocket site right now to see how to set up what I need.

@nin9creative
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Well, as the baker guys will tell you - those are for example purposes... If you are rolling your own backend, etc....

Regards,
Andrew

Sent from my iPhone

On Nov 10, 2013, at 5:00 PM, BenjaminRPerry [email protected] wrote:

@nin9creative I was unaware that MagRocket was needed to get the paid subscriptions to work. I had uploaded all the baker .php files to the server and figured that would supply the functionality.

I'm checking out the MagRocket site right now to see how to set up what I need.


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@BenjaminRPerry
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I see. So it sounds like I should be downloading MagRocket and going through the installation screen cast, yes?

@nin9creative
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That's what I would do :)

However there are a few other solutions listed on the Baker Server list....

Regards,
Andrew

Sent from my iPhone

On Nov 10, 2013, at 5:04 PM, BenjaminRPerry [email protected] wrote:

I see. So it sounds like I should be downloading MagRocket and going through the installation screen cast, yes?


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@BenjaminRPerry
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I am pretty far along with everything. I am at the point in the screen cast when we have placed the locations in xcode. Like the APNS, the confirmations, etc. But, as soon as I changed these things, my app gives me this:

The shelf pops up, but no issues are loading. It's just blank and says, "No Internet Connection: An internet connection is unavailable. Some feature of this applications require an active connection."

I have a connection, and this is the only thing that pops up when I refresh the page.

Have you heard of this issue before?

@BenjaminRPerry
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It seems to be exactly the problem as this person had:
https://github.com/nin9creative/magrocket-backend/issues/19

At least, I'm receiving the same error.

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