diff --git a/data/desktop/com.lixgame.Lix.metainfo.xml b/data/desktop/com.lixgame.Lix.metainfo.xml index 7810af33..8d5bd04e 100644 --- a/data/desktop/com.lixgame.Lix.metainfo.xml +++ b/data/desktop/com.lixgame.Lix.metainfo.xml @@ -19,6 +19,9 @@ + + https://github.com/SimonN/LixD/releases/tag/v0.10.25 + https://github.com/SimonN/LixD/releases/tag/v0.10.24 diff --git a/doc/history.txt b/doc/history.txt index 5e121cfa..99895de1 100644 --- a/doc/history.txt +++ b/doc/history.txt @@ -1,6 +1,19 @@ Version history =============== +0.10.25 +------- + +2024-07-24 + +Refactor the collision code between lix and goals a.k.a. exits. +This speeds up rewinding and mass replay verification by at least 13 %. + +Refactor the world into a mutable and an immutable half to make savestates +smaller and speed up rewinding. This brings only a small improvement. + +Add Rainbow Day, a 2-player and 4-player map by Miri. + 0.10.24 diff --git a/src/net/version.d b/src/net/version.d index 4451dc8a..11845a50 100644 --- a/src/net/version.d +++ b/src/net/version.d @@ -12,7 +12,7 @@ import std.conv; import std.range; import std.string; -private immutable _gameVersion = Version(0, 10, 24); +private immutable _gameVersion = Version(0, 10, 25); const(Version) gameVersion() { return _gameVersion; } struct Version {