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Creature; + Critter critterscript; + + public StateCritter AICritter; + public enum StateCritter + { + Fight, Idle, Mate, + }; + + public float VisionOfCritter; + public float m_Hunger; + + + public Critter() + { + + } + + public void Start() + { + navAgent = GetComponent(); + + } + + private void Update() + { + CritterStates(); + See(); + + if (Creature != null) + { + critterscript = Creature.GetComponent(); + if (Gene.isMale == critterscript.Gene.isMale && critterscript.AICritter != StateCritter.Mate) + { + Debug.Log("1"); + AICritter = StateCritter.Fight; + } + + } + + } + + public void CritterStates() + { + switch (AICritter) + { + case + StateCritter.Fight: + if (Creature != null) + { + Debug.Log("2"); + Fight(critterscript); + } + + break; + + case + StateCritter.Idle: + Idle(15); + break; + + case + StateCritter.Mate: + break; + } + } + + public void See() + { + //array for all creatures. + GameObject[] otherCritter = GameObject.FindGameObjectsWithTag("Creature"); + + //checks for the closest critter + for (int i = 0; i < otherCritter.Length; i++) + { + + if (Vector3.Distance(this.transform.position, otherCritter[i].transform.position) < VisionOfCritter && !otherCritter[i].Equals(this.gameObject)) + { + Debug.Log("Critter is in range of me"); + //creates a var vor nearest critter + Creature = otherCritter[i].gameObject; + + } + } + } + + public void Fight(Critter OtherCreature) + { + + + + //checks if the aggression of the critter is greater then his resolve. + if (m_Hunger >= Gene.m_Aggression) + { + Debug.Log("3"); + if (Gene.m_Strength >= OtherCreature.Gene.m_Strength) + { + Debug.Log("4a"); + Destroy(Creature.gameObject); + m_Hunger = 0; + AICritter = StateCritter.Idle; + } + else + { + Debug.Log("4b"); + } + + } + } + + public void Idle(float maxDistance) + { + //sets a random direction. + Vector3 randomDirection = Random.insideUnitSphere * maxDistance; + if (navAgent != null) + { + + //checks if the critter reached that dir. + if (Vector3.Distance(transform.position, navAgent.destination) < 0.5f) + { + //sets a new dir. + randomDirection += transform.position; + NavMesh.SamplePosition(randomDirection, out NavMeshHit hit, maxDistance, 1); + navAgent.destination = hit.position; + + } + } + } + + +} diff --git a/Assets/Scripts/Critter.cs.meta b/Assets/Scripts/Critter.cs.meta new file mode 100644 index 00000000..c9dbe35d --- /dev/null +++ b/Assets/Scripts/Critter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8a05951ecd7e62c40811fccf2771c9ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DNA.cs b/Assets/Scripts/DNA.cs new file mode 100644 index 00000000..195cf6c1 --- /dev/null +++ b/Assets/Scripts/DNA.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DNA : MonoBehaviour +{ + + + public Attributes Gene; + + public DNA(Attributes parentA, Attributes parentB) + { + + int m_Evolution = Random.Range(1, 100); + + if (m_Evolution >1) + { + Gene.m_Strength = 5; + } + + + } + + public void Breed(Attributes parentA, Attributes parentB) + { + + int m_Evolution = Random.Range(1, 6); + + if (m_Evolution == 1) + { + Gene.m_Strength = Random.Range(1, 100); + Gene.m_Speed = Random.Range(1, 100); + Gene.m_Longevity = Random.Range(1, 100); + Gene.m_Endurance = Random.Range(1, 100); + Gene.m_Size = Random.Range(1, 100); + + } + else if (m_Evolution == 2) + { + Gene.m_Strength = Random.Range(1, 100); + Gene.m_Speed = Random.Range(1, 100); + Gene.m_Longevity = Random.Range(1, 100); + Gene.m_Endurance = Random.Range(1, 100); + Gene.m_Size = Random.Range(1, 100); + + } + else if (m_Evolution == 3) + { + Gene = parentB; + + } + else if (m_Evolution == 4) + { + Gene = parentA; + + } + else if (m_Evolution == 5) + { + Gene = parentA; + + } + + + } + + + +} + +[System.Serializable] 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