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This is up to you but I feel the source of the scan position should be the center of the block pos rather than the negx, negy, negz.
Currently a radius of 2 sucks items 2 blocks towards posz but 3 blocks towards negz, this feels a bit unintuitive... Maybe it'd be more intuitive to use the center of the BlockPos instead (x + 0.5, y + 0.5, z + 0.5) which would make the interaction radius symmetric around the turtle.
Also I noticed that suck doesn't .inflate(0.99) and scan does, so sucking items and scanning even with the same interaction radius behave differently
TurtleMatic:
Line 24 in 9dd5115
| protected fun getBox(pos: BlockPos): AABB { |
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