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This repository was archived by the owner on Nov 11, 2025. It is now read-only.
Basically im suggesting to make it so any room that has been sealed gets filled with light blocks and it determines if its sealed and oxygenated by detecting whether a player is standing in a light block. this would likely fix the issue with damage being applied despite the room being sealed/insulated from the elements.
This would also allow admins to set up breathable zones w/o needing to fiddle with o2 sealers.
Heres the suggestion ticket you told me to make :)
Basically im suggesting to make it so any room that has been sealed gets filled with light blocks and it determines if its sealed and oxygenated by detecting whether a player is standing in a light block. this would likely fix the issue with damage being applied despite the room being sealed/insulated from the elements.
This would also allow admins to set up breathable zones w/o needing to fiddle with o2 sealers.
Heres the suggestion ticket you told me to make :)