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Fix compatibility with new mods which use the C runtime of soku
This commit lets mods be loaded after the C runtime is initialized but
before other static objects of soku are constructed.
- Soku2 probably hooks constructors of static objects of soku. So it
is too late to load Soku2 after these constructors are called.
- Some new mods depend on the C runtime of soku. So they should be
loaded after the C runtime of soku is initialized.
`SetUnhandledExceptionFilter` is now called before mods are loaded, so
that mods can easily get the unhandled exception filter of SWRSToys and
set their own ones when being initialized.
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