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Entity collision system #16

@nelsonxb

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@nelsonxb

We should probably create a component to indicate collision. It will need to satisfy the requirements of Cocos' built-in collision system.

I suggest that it dispatch events when collisions occur, and we listen on those when we wish to know about things colliding with other things. I can't remember the collision system API though, so not sure exactly if that's a good idea or not.

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