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MeshShader.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30621.155
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshShader", "MeshShader\MeshShader.vcxproj", "{02F05630-FD91-4859-AC6D-E09E19C60572}"
ProjectSection(ProjectDependencies) = postProject
{265611FB-24A4-4FD0-B604-CD27089FC1DA} = {265611FB-24A4-4FD0-B604-CD27089FC1DA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D12MeshletGenerator", "MeshletGenerator\D3D12MeshletGenerator.vcxproj", "{265611FB-24A4-4FD0-B604-CD27089FC1DA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{02F05630-FD91-4859-AC6D-E09E19C60572}.Debug|x64.ActiveCfg = Debug|x64
{02F05630-FD91-4859-AC6D-E09E19C60572}.Debug|x64.Build.0 = Debug|x64
{02F05630-FD91-4859-AC6D-E09E19C60572}.Release|x64.ActiveCfg = Release|x64
{02F05630-FD91-4859-AC6D-E09E19C60572}.Release|x64.Build.0 = Release|x64
{265611FB-24A4-4FD0-B604-CD27089FC1DA}.Debug|x64.ActiveCfg = Debug|x64
{265611FB-24A4-4FD0-B604-CD27089FC1DA}.Debug|x64.Build.0 = Debug|x64
{265611FB-24A4-4FD0-B604-CD27089FC1DA}.Release|x64.ActiveCfg = Release|x64
{265611FB-24A4-4FD0-B604-CD27089FC1DA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DE0CC5C9-6419-44B8-9E42-F5DE9821C26B}
EndGlobalSection
EndGlobal