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LED.h
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#ifndef _LED_H_
#define _LED_H_
#define LED_ANIM_LOOP { 254, 0 }
#define LED_ANIM_END { 253, 0 }
#define LED_ANIM_NEXT(anim) { 255, (uint32_t) anim }
typedef struct
{
uint8_t pct;
uint32_t delay;
} led_anim_t;
typedef struct
{
uint32_t pin;
uint32_t pos;
uint32_t last_time;
led_anim_t *anim;
} led_anim_state_t;
extern led_anim_t led_anim_ble_connected[];
extern led_anim_t led_anim_shortblink[];
extern led_anim_t led_anim_slowshortblink[];
extern led_anim_t led_anim_shortdoubleblinkloop[];
extern led_anim_t led_anim_shortdoubleblink[];
extern led_anim_t led_anim_emergency[];
extern led_anim_t led_anim_idle[];
extern led_anim_t led_anim_none[];
extern led_anim_t led_anim_mediumblink[];
extern led_anim_t led_anim_fastblink[];
void led_anim_loop(led_anim_state_t *state);
void led_anim_start(led_anim_state_t *state, led_anim_t *anim, bool force = false);
void led_anim_red(led_anim_t *anim);
void led_anim_blue(led_anim_t *anim);
#endif