-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBounceAI.cs
53 lines (47 loc) · 1.17 KB
/
BounceAI.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BounceAI : MonoBehaviour
{
public float maxSpeed = 4;
float speedHor;
float speedVer;
int turn;
void Start()
{
speedHor = Random.Range(-maxSpeed, maxSpeed+1);
if (speedHor < 0)
{
speedVer = maxSpeed + speedHor;
}
if (speedHor > 0)
{
speedVer = -maxSpeed + speedHor;
}
if (speedHor == 0)
{
speedVer = maxSpeed;
}
turn = Random.Range(0,2);
if (turn == 1)
{
speedVer = speedVer * -1;
}
}
void Update()
{
transform.position = transform.position + (Vector3.left * speedHor) * Time.deltaTime;
transform.position = transform.position + (Vector3.up * speedVer) * Time.deltaTime;
}
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.tag == "WallHor")
{
speedHor = speedHor * -1;
}
if (col.gameObject.tag == "WallVer")
{
speedVer = speedVer * -1;
}
}
}