Open
Description
By adding a secret exit, that is not close to the actual goal but rather hidden earlier in a level it can make it a bit too easy to beat certain target times. A level with a target time of 60 sec. that has a secret exit in the middle, for example, could be beat in 30 sec. easily, if the player is aware of said secret exit.
One way to circumvent this would be to add a method (via script for example) that "invalidates" the target time of a level playthrough. Another way would be to add a new ending sequence for the sequence trigger that is a variant of the normal ending sequence but it will not accept your target time, labelled something along the line of: secret end
.