Skip to content

Magic Tiles affected by light intensity #2661

Open
@Rusty-Box

Description

@Rusty-Box

Something I keep noticing is that depending on how dark a sector/ambient light is the smaller the range of affect light has over magic tiles becomes. In my opinion this makes magic tiles quite annoying to deal with and "unfair" in a way as even though the light of a lantern clearly covers a magic tile, it will not appear active.

A magic tile should just ignore the intensity of the light and rather check for just the range of the actual light graphic.

As you can see in the screenshots below, in a darker sector, the light barely covers 3 magic tiles whereas in a brighter sector in covers much more at once!

Screenshots:
Sector with 0 light
Sector with 0.5 light

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions