Open
Description
Something I keep noticing is that depending on how dark a sector/ambient light is the smaller the range of affect light has over magic tiles becomes. In my opinion this makes magic tiles quite annoying to deal with and "unfair" in a way as even though the light of a lantern clearly covers a magic tile, it will not appear active.
A magic tile should just ignore the intensity of the light and rather check for just the range of the actual light graphic.
As you can see in the screenshots below, in a darker sector, the light barely covers 3 magic tiles whereas in a brighter sector in covers much more at once!