Thank you so much for this amazing port!
I was wondering though, if it's possible to enable anisotropic filtering?
I was able to do this in your Quake 2 port so I imagine the Quest would have no trouble pulling this off in this port.
I tried adding "+gl_texture_anisotropy 8" (this is what enables anisotropic filtering in Dark Places, which your port is based on afaik) to commandline.txt, adding an autoexec.cfg file with this command and putting the command in config.cfg, but none of these methods worked.
It would do wonders for the textures. Can this be added?
Thank you so much for this amazing port!
I was wondering though, if it's possible to enable anisotropic filtering?
I was able to do this in your Quake 2 port so I imagine the Quest would have no trouble pulling this off in this port.
I tried adding "+gl_texture_anisotropy 8" (this is what enables anisotropic filtering in Dark Places, which your port is based on afaik) to commandline.txt, adding an autoexec.cfg file with this command and putting the command in config.cfg, but none of these methods worked.
It would do wonders for the textures. Can this be added?