Skip to content

Anisotropic filtering #29

Description

@BurningFishNL

Thank you so much for this amazing port!

I was wondering though, if it's possible to enable anisotropic filtering?
I was able to do this in your Quake 2 port so I imagine the Quest would have no trouble pulling this off in this port.

I tried adding "+gl_texture_anisotropy 8" (this is what enables anisotropic filtering in Dark Places, which your port is based on afaik) to commandline.txt, adding an autoexec.cfg file with this command and putting the command in config.cfg, but none of these methods worked.

It would do wonders for the textures. Can this be added?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions