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Hello! I have an idea. I hope I don't come off as rude, but I think it may be helpful to me and others.
I've noticed that many of the BDAT files in Xenoblade Chronicles 2 have non-displayed "ML:undisp" text that indicates stage directions. There are a LOT of these, and the game script is sorted into such a crazy number of files that it would be incredibly time-consuming to pull all of the instances of "ML:undisp" to see if there are any unused lines or interesting stage directions.
The BDAT viewer can pull the text, but it would be fantastic if it could batch convert BDAT files to plaintext or CSV files. That way I could run a grep program to pull for that undisplay tag and comb through all the instances of it manually.
Would these be something you could implement? Unfortunately, I have no knowledge of coding.
Thank you so much for all your hard work already!!
-Jordan
The text was updated successfully, but these errors were encountered:
There should be an option in the program to export the tables as csvs
Is there a way to do it for all the BDATS at once? I haven't looked in a while but I don't remember if there was a way to do that and obviously I don't want to convert all of the bdats one at a time manually. I may just be stupid and missed the option for that tho.
Hello! I have an idea. I hope I don't come off as rude, but I think it may be helpful to me and others.
I've noticed that many of the BDAT files in Xenoblade Chronicles 2 have non-displayed "ML:undisp" text that indicates stage directions. There are a LOT of these, and the game script is sorted into such a crazy number of files that it would be incredibly time-consuming to pull all of the instances of "ML:undisp" to see if there are any unused lines or interesting stage directions.
The BDAT viewer can pull the text, but it would be fantastic if it could batch convert BDAT files to plaintext or CSV files. That way I could run a grep program to pull for that undisplay tag and comb through all the instances of it manually.
Would these be something you could implement? Unfortunately, I have no knowledge of coding.
Thank you so much for all your hard work already!!
-Jordan
The text was updated successfully, but these errors were encountered: