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Hello, I installed this wonderful script and addon a couple of days ago, I'm trying to export from 3d max 2023, the anchor point is not exported correctly, it stands in the place where the object was originally created, and if I moved the mesh, and then the anchor point, then it is not exported in new coordinates until I I will reset the Transformation, but then the rotation values of the 3d model will not be saved in the desired values, and then it will be difficult to assemble this 3d model from blocks, I hope you understood me correctly.
2) in 3d max, after exporting, Cameras and light sources create duplicates, it is not clear why.
3) The animation of baked keys in both 3d max and blender is not exported, it's just upset
The text was updated successfully, but these errors were encountered:
Artemcg
changed the title
The animation of baked keys in both 3d max and blender is not exported, it's just upset
The animation of baked keys in both 3d max and blender is not exported
Dec 23, 2022
Hello, I installed this wonderful script and addon a couple of days ago, I'm trying to export from 3d max 2023, the anchor point is not exported correctly, it stands in the place where the object was originally created, and if I moved the mesh, and then the anchor point, then it is not exported in new coordinates until I I will reset the Transformation, but then the rotation values of the 3d model will not be saved in the desired values, and then it will be difficult to assemble this 3d model from blocks, I hope you understood me correctly.
2) in 3d max, after exporting, Cameras and light sources create duplicates, it is not clear why.
3) The animation of baked keys in both 3d max and blender is not exported, it's just upset
The text was updated successfully, but these errors were encountered: