You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A basic version of win animation was implemented in #5 but that could be further improved. In particular I'd like to see more variation in the animations, perhaps different (selectable) animations, if there are enough viable ideas to implement. Feel free to tell about your ideas and experiment with the code. Note that there are some things you need to consider:
Some games have stacks of cards per suit, like Klondike.
Some games put those stacks to other positions on the table, like Beleaguered castle.
Some games have single cards on the table, like Maze.
Some games expanding stacks of cards, like Osmosis.
Some games don't have any cards on the table at the end, like Helsinki.
Some games have a combination of these, like Wall.
Yeah, it's a lot to consider. But any improvements, big or small are welcome to be discussed.
The text was updated successfully, but these errors were encountered:
I wonder if the cards should rotate while they are thrown around. This would be something to experiment with. I think the current animation could be improved if the cards were rotating at least a little bit. Also some kind of curve that would make the cards slow down to halt would be good too.
A basic version of win animation was implemented in #5 but that could be further improved. In particular I'd like to see more variation in the animations, perhaps different (selectable) animations, if there are enough viable ideas to implement. Feel free to tell about your ideas and experiment with the code. Note that there are some things you need to consider:
Yeah, it's a lot to consider. But any improvements, big or small are welcome to be discussed.
The text was updated successfully, but these errors were encountered: