Currently, converting a rust type to a built-in includes manual checks against certain hardcoded, “well-known” built-ins.1 The number of these built-ins is predicted to rise,2 and special casing all of them seems both unclean and error-prone.
Handle grafting in the corresponding Library implementations where necessary. See also #51.
Currently, converting a rust type to a built-in includes manual checks against certain hardcoded, “well-known” built-ins.1 The number of these built-ins is predicted to rise,2 and special casing all of them seems both unclean and error-prone.
Handle grafting in the corresponding
Libraryimplementations where necessary. See also #51.Footnotes
namely
VecandBox↩add a
Resulttype #49, add anOptiontype #53 ↩