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I think this is fixed now since the v4.1 PR #39.
there was use of a "int" instead of ulong in the SourceAsset code, which might have caused overflows if there was more then 2GB of uncompressed data.
If you see further issues please open a new ticket
Just looked at a build report and the reported size of all texture assets is enormous and obviously incorrect.
See the Total Size and then compare with the size reported for textures in the above picture.
I hope this can be helpful to someone, as this package is quite handy. I'm using version 0.2.2 with Unity 2019.3.7f1 running on MacOS.
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