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Rene Damm
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RELEASE: 1.1.1 (#1401).
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Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -8,7 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [Unreleased]
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## [1.1.1] - 2021-09-03
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### Fixed
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Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.1.0";
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internal const string kAssemblyVersion = "1.1.1";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/[email protected]";
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}
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}

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from "Keyboard" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from "Mouse" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from "Touchscreen" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.0
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// version 1.1.1
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// from "DualShock4GamepadHID" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/package.json

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{
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"name": "com.unity.inputsystem",
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"displayName": "Input System",
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"version": "1.1.0",
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"version": "1.1.1",
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"unity": "2019.4",
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"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
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"keywords": [

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