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headerBuilder.Append(@" <!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->").Append(k_WindowsNewline);
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// Prevent circular dependency issues see https://github.com/microsoft/vscode-dotnettools/issues/401
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// We need a dedicated subfolder for each project in obj, else depending on the build order, nuget cache files could be overwritten
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// We need to do this before common.props, else we'll have a MSB3539 The value of the property "BaseIntermediateOutputPath" was modified after it was used by MSBuild
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// We need a dedicated subfolder for each project in obj, otherwise depending on the build order, nuget cache files could be overwritten
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// We need to do this before common.props, otherwise we'll have a MSB3539 The value of the property "BaseIntermediateOutputPath" was modified after it was used by MSBuild
// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version will have no impact, even when targeting netstandard/net48 from Unity.
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// But with SDK style we use netstandard2.1 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
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